| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Chaos Sorceror (1#, 145 Pts) |
| Chaos Sorceror |
1 |
HQ |
5 |
5 |
4 |
4 |
3 |
5/6 |
3/4 |
10 |
3+/5(i) |
145 |
| Infantry; Independant Character; Sorceror (p31 & p93 C:CSM); Bolt Pistol (x1); Force Weapon (x1); Frag Grenades; Krak Grenades; Lash of Submission; Wings; Mark of Slaanesh |
| HQ: Chaos Sorceror (1#, 145 Pts) |
| Chaos Sorceror |
1 |
HQ |
5 |
5 |
4 |
4 |
3 |
5/6 |
3/4 |
10 |
3+/5(i) |
145 |
| Infantry; Independant Character; Sorceror (p31 & p93 C:CSM); Bolt Pistol (x1); Force Weapon (x1); Frag Grenades; Krak Grenades; Lash of Submission; Wings; Mark of Slaanesh |
| Troops: Noise Marines (9#, 320 Pts) |
| Noise Marines |
7 |
Troops |
4 |
4 |
4 |
4 |
1 |
4/5 |
1/2 |
9 |
3+ |
320 |
| Infantry (p39 & 97 C:CSM); Bolt Pistol; Close Combat Weapon; Blastmaster; Sonic Blaster (x6); Frag Grenades; Krak Grenades; Fearless; Mark of Slaanesh; Rhino |
| Noise Champion |
1 |
|
4 |
4 |
4 |
4 |
1 |
4/5 |
2/3 |
10 |
3+ |
[75] |
| Infantry (p39 & 97 C:CSM); Bolt Pistol; Power Weapon; Doom Siren; Sonic Blaster; Frag Grenades; Krak Grenades; Melta Bombs; Fearless; Mark of Slaanesh |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[35] |
| Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM); Twin Linked Bolter; Searchlight; Smoke Launchers |
| Troops: Plague Marines (9#, 294 Pts) |
| Plague Marines |
7 |
Troops |
4 |
4 |
4 |
4/5 |
1 |
3 |
1/2 |
9 |
3+ |
294 |
| Infantry (p38 & 97 C:CSM); Bolt Pistol; Close Combat Weapon; Bolter; Plasmagun (x1); Blight Grenades; Frag Grenades; Krak Grenades; Fearless; Feel No Pain; Mark of Nurgle; Rhino |
| Plague Champion |
1 |
|
4 |
4 |
4/8 |
4/5 |
1 |
3/1 |
2 |
10 |
3+ |
[83] |
| Infantry (p38 & 97 C:CSM); Plasma Pistol; Power Fist; Bolter; Blight Grenades; Frag Grenades; Krak Grenades; Melta Bombs; Fearless; Feel No Pain; Mark of Nurgle |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[35] |
| Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM); Twin Linked Bolter; Searchlight; Smoke Launchers |
| Troops: Thousand Sons (9#, 271 Pts) |
| Thousand Sons |
7 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+/4(i) |
271 |
| Infantry; The Sorceror Commands - roll a single D6 for Slow and Purposeful if the Sorceror is killed (p37 & 98 C:CSM); Bolter; Fearless; Slow and Purposeful; Inferno Bolts; Mark of Tzeentch; Rhino |
| Aspiring Sorceror |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
10 |
3+/4(i) |
[75] |
| Infantry (p37 & 98 C:CSM); Bolt Pistol; Force Weapon; Melta Bombs; Fearless; Doombolt; Inferno Bolts; Mark of Tzeentch |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[35] |
| Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM); Twin Linked Bolter; Searchlight; Smoke Launchers |
| Heavy Support: Obliterators (3#, 225 Pts) |
| Obliterators |
3 |
Heavy |
4 |
4 |
4/8 |
4 |
2 |
4/1 |
2 |
9 |
2+/5(i) |
225 |
| Infantry; Deep Strike (p35 & p96 C:CSM); Power Fist; Obliterator Weapons; Fearless; Slow and Purposeful |
| Heavy Support: Obliterators (3#, 225 Pts) |
| Obliterators |
3 |
Heavy |
4 |
4 |
4/8 |
4 |
2 |
4/1 |
2 |
9 |
2+/5(i) |
225 |
| Infantry; Deep Strike (p35 & p96 C:CSM); Power Fist; Obliterator Weapons; Fearless; Slow and Purposeful |
| Heavy Support: Obliterators (3#, 225 Pts) |
| Obliterators |
3 |
Heavy |
4 |
4 |
4/8 |
4 |
2 |
4/1 |
2 |
9 |
2+/5(i) |
225 |
| Infantry; Deep Strike (p35 & p96 C:CSM); Power Fist; Obliterator Weapons; Fearless; Slow and Purposeful |
| Total Cost: |
1850 |
| Option Footnotes |
| Psychic Powers |
| Doombolt |
18" Range; S4; AP3; Assault 3 (p88 C:CSM) |
| Lash of Submission |
Pick any non-vehcicle visible unit within 24". If psychic test successful then target is moved upto 2D6" by Chaos player. After move the target takes a pinning test (p88 C:CSM) |
| Skills |
| Fearless |
Automatically pass all morale tests, conditions apply (p75 WH40K 5E) |
| Feel No Pain |
If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E) |
| Slow and Purposeful |
Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76 WH40K 5E) |
| Vehicle Upgrades |
| Searchlight |
Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36. |
| Smoke Launchers |
Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
| Wargear |
| Inferno Bolts |
Bolters AP3 (p37 C:CSM) |
| Mark of Nurgle |
Extra toughness (p25 C:CSM) |
| Mark of Slaanesh |
Extra initiative (p25 C:CSM) |
| Mark of Tzeentch |
Invunerable save (p25 C:CSM) |
| Wings |
Move like jumpack infantry |
| Weapons |
| Blastmaster |
Varied: 36" Range; S5; AP4; Assault 2; Pinning Single: 48" Range; S8; AP3; Heavy 1; Blast; Pinning (p39 C:CSM) |
| Blight Grenades |
Charging units gain no bonuses (p38 C:CSM) |
| Bolt Pistol |
12" Range; S4; AP5; Pistol |
| Bolter |
24" Range; S4; AP5; Rapid Fire |
| Close Combat Weapon |
If used with another close combat weapon, +1 attack in close combat. |
| Doom Siren |
Template; S5; AP3; Assault 1 (p39 C:CSM) |
| Force Weapon |
Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p46 WH40K 5E) |
| Frag Grenades |
Fight simultaneously with troops in cover (p36 WH40K 5E) |
| Krak Grenades |
One attack with 6+D6 AP (exceptions apply p72 WH40K) |
| Melta Bombs |
One attack with 8+2D6 AP (exceptions apply p72 WH40K) |
| Obliterator Weapons |
Choose from lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked meltagun, twin-linked flamer (p100 C:CSM) |
| Plasma Pistol |
12" Range; S7; AP2; Pistol; Gets Hot! |
| Plasmagun |
24" Range; S7; AP2; Rapid Fire; Gets Hot! |
| Power Fist |
Ignores armour saves, increases strength in close combat. |
| Power Weapon |
Ignores armour saves in close combat (p42 WH40K 5E) |
| Sonic Blaster |
24" Range; S4; AP5; Assault 2 OR Heavy 3 (p39 C:CSM) |
| Twin Linked Bolter |
24" Range; S4; AP5; Rapid Fire, Linked |