Bodor Mátyás (Ashiquor) káoszgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Chaos Sorceror (1#, 145 Pts)
    Chaos Sorceror   1    HQ    5    5    4    4    3    5/6    3/4    10    3+/5(i)    145
   Infantry; Independant Character; Sorceror (p31 & p93 C:CSM);   Bolt Pistol (x1);   Force Weapon (x1);   Frag Grenades;   Krak Grenades;   Lash of Submission;   Wings;   Mark of Slaanesh
  HQ: Chaos Sorceror (1#, 145 Pts)
    Chaos Sorceror   1    HQ    5    5    4    4    3    5/6    3/4    10    3+/5(i)    145
   Infantry; Independant Character; Sorceror (p31 & p93 C:CSM);   Bolt Pistol (x1);   Force Weapon (x1);   Frag Grenades;   Krak Grenades;   Lash of Submission;   Wings;   Mark of Slaanesh
  Troops: Noise Marines (9#, 320 Pts)
    Noise Marines   7    Troops    4    4    4    4    1    4/5    1/2    9    3+    320
   Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Blastmaster;   Sonic Blaster (x6);   Frag Grenades;   Krak Grenades;   Fearless;   Mark of Slaanesh;   Rhino
      Noise Champion   1         4    4    4    4    1    4/5    2/3    10    3+    [75]
   Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Power Weapon;   Doom Siren;   Sonic Blaster;   Frag Grenades;   Krak Grenades;   Melta Bombs;   Fearless;   Mark of Slaanesh
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [35]
   Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM);   Twin Linked Bolter;   Searchlight;   Smoke Launchers
  Troops: Plague Marines (9#, 294 Pts)
    Plague Marines   7    Troops    4    4    4    4/5    1    3    1/2    9    3+    294
   Infantry (p38 & 97 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Plasmagun (x1);   Blight Grenades;   Frag Grenades;   Krak Grenades;   Fearless;   Feel No Pain;   Mark of Nurgle;   Rhino
      Plague Champion   1         4    4    4/8    4/5    1    3/1    2    10    3+    [83]
   Infantry (p38 & 97 C:CSM);   Plasma Pistol;   Power Fist;   Bolter;   Blight Grenades;   Frag Grenades;   Krak Grenades;   Melta Bombs;   Fearless;   Feel No Pain;   Mark of Nurgle
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [35]
   Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM);   Twin Linked Bolter;   Searchlight;   Smoke Launchers
  Troops: Thousand Sons (9#, 271 Pts)
    Thousand Sons   7    Troops    4    4    4    4    1    4    1    9    3+/4(i)    271
   Infantry; The Sorceror Commands - roll a single D6 for Slow and Purposeful if the Sorceror is killed (p37 & 98 C:CSM);   Bolter;   Fearless;   Slow and Purposeful;   Inferno Bolts;   Mark of Tzeentch;   Rhino
      Aspiring Sorceror   1         4    4    4    4    1    4    2/3    10    3+/4(i)    [75]
   Infantry (p37 & 98 C:CSM);   Bolt Pistol;   Force Weapon;   Melta Bombs;   Fearless;   Doombolt;   Inferno Bolts;   Mark of Tzeentch
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [35]
   Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM);   Twin Linked Bolter;   Searchlight;   Smoke Launchers
  Heavy Support: Obliterators (3#, 225 Pts)
    Obliterators   3    Heavy    4    4    4/8    4    2    4/1    2    9    2+/5(i)    225
   Infantry; Deep Strike (p35 & p96 C:CSM);   Power Fist;   Obliterator Weapons;   Fearless;   Slow and Purposeful
  Heavy Support: Obliterators (3#, 225 Pts)
    Obliterators   3    Heavy    4    4    4/8    4    2    4/1    2    9    2+/5(i)    225
   Infantry; Deep Strike (p35 & p96 C:CSM);   Power Fist;   Obliterator Weapons;   Fearless;   Slow and Purposeful
  Heavy Support: Obliterators (3#, 225 Pts)
    Obliterators   3    Heavy    4    4    4/8    4    2    4/1    2    9    2+/5(i)    225
   Infantry; Deep Strike (p35 & p96 C:CSM);   Power Fist;   Obliterator Weapons;   Fearless;   Slow and Purposeful
Total Cost: 1850

   Option Footnotes
   Psychic Powers
   Doombolt    18" Range; S4; AP3; Assault 3 (p88 C:CSM)
   Lash of Submission    Pick any non-vehcicle visible unit within 24". If psychic test successful then target is moved upto 2D6" by Chaos player. After move the target takes a pinning test (p88 C:CSM)
   Skills
   Fearless    Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
   Feel No Pain    If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
   Slow and Purposeful    Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76 WH40K 5E)
   Vehicle Upgrades
   Searchlight    Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
   Smoke Launchers    Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
   Wargear
   Inferno Bolts    Bolters AP3 (p37 C:CSM)
   Mark of Nurgle    Extra toughness (p25 C:CSM)
   Mark of Slaanesh    Extra initiative (p25 C:CSM)
   Mark of Tzeentch    Invunerable save (p25 C:CSM)
   Wings    Move like jumpack infantry
   Weapons
   Blastmaster    Varied: 36" Range; S5; AP4; Assault 2; Pinning
Single: 48" Range; S8; AP3; Heavy 1; Blast; Pinning (p39 C:CSM)
   Blight Grenades    Charging units gain no bonuses (p38 C:CSM)
   Bolt Pistol    12" Range; S4; AP5; Pistol
   Bolter    24" Range; S4; AP5; Rapid Fire
   Close Combat Weapon    If used with another close combat weapon, +1 attack in close combat.
   Doom Siren    Template; S5; AP3; Assault 1 (p39 C:CSM)
   Force Weapon    Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p46 WH40K 5E)
   Frag Grenades    Fight simultaneously with troops in cover (p36 WH40K 5E)
   Krak Grenades    One attack with 6+D6 AP (exceptions apply p72 WH40K)
   Melta Bombs    One attack with 8+2D6 AP (exceptions apply p72 WH40K)
   Obliterator Weapons    Choose from lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked meltagun, twin-linked flamer (p100 C:CSM)
   Plasma Pistol    12" Range; S7; AP2; Pistol; Gets Hot!
   Plasmagun    24" Range; S7; AP2; Rapid Fire; Gets Hot!
   Power Fist    Ignores armour saves, increases strength in close combat.
   Power Weapon    Ignores armour saves in close combat (p42 WH40K 5E)
   Sonic Blaster    24" Range; S4; AP5; Assault 2 OR Heavy 3 (p39 C:CSM)
   Twin Linked Bolter    24" Range; S4; AP5; Rapid Fire, Linked