Czikmántory Tamás (Cziky) káoszgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Daemon Prince (1#, 155 Pts)
    Excito Jugis   1    HQ    7    5    6    5    4    5/6    4    10    3+/5(i)    155
 Monstrous Creature; Eternal Warrior (p32 & p92 C:CSM);   Close Combat Weapon;   Fearless;   Wings;   Lash of Submission (x1);   Mark of Slaanesh
  HQ: Abaddon the Despoiler (1#, 275 Pts)
    Abaddon the Despoiler   1    HQ    7    5    4/8    4/5    4    6    4    10    2+/4(i)    275
 Independant Character; Immune to Instant Death (p46 & p90 C:CSM);   Drach'nyen;   Talon of Horus;   Twin Linked Bolter;   Fearless;   Personal Icon;   Mark of Chaos Ascendant
  Elite: Terminators (3#, 120 Pts)
    Quasso   3    Elite    4    4    4    4    1    4    2    10    2+/5(i)    120
 Infantry; Deep Strike (p28 & p94 C:CSM);   Power Fist (x3);   Twin Linked Bolter (x3)
  Elite: Terminators (4#, 180 Pts)
    Discrepo   3    Elite    4    4    4    4    1    4    2/3    10    2+/5(i)    180
 Infantry; Deep Strike (p28 & p94 C:CSM);   Chain Fist (x1);   Power Weapon (x2);   Twin Linked Bolter (x2);   Heavy Flamer (x1);   Icon of Khorne;   Mark of Khorne
      Terminator Champion   1         4    4    4    4    1    4    3/4    10    2+/5(i)    [40]
 Infantry; Deep Strike (p28 & p94 C:CSM);   Power Weapon (x1);   Twin Linked Bolter (x1);   Mark of Khorne
  Troops: Noise Marines (5#, 155 Pts)
    Clangor   5    Troops    4    4    4    4    1    4/5    1/2    9    3+    155
 Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Blastmaster;   Bolter (x1);   Sonic Blaster (x3);   Frag Grenades;   Krak Grenades;   Fearless;   Mark of Slaanesh
  Troops: Noise Marines (5#, 155 Pts)
    Nixus   5    Troops    4    4    4    4    1    4/5    1/2    9    3+    155
 Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Blastmaster;   Bolter (x1);   Sonic Blaster (x3);   Frag Grenades;   Krak Grenades;   Fearless;   Mark of Slaanesh
  Troops: Chaos Space Marines (7#, 115 Pts)
    Exsenquor   7    Troops    4    4    4    4    1    4    1/2    9    3+    115
 Infantry (p26 & p96 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Meltagun (x1);   Frag Grenades;   Krak Grenades
  Troops: Chaos Space Marines (7#, 115 Pts)
    Flatus   7    Troops    4    4    4    4    1    4    1/2    9    3+    115
 Infantry (p26 & p96 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Meltagun (x1);   Frag Grenades;   Krak Grenades
  : Spawn (1#, 40 Pts)
    Spawn   1         3    0    5    5    3    3    D6    10    -    40
 Beast; Mindless (p99 C:CSM);   Fearless;   Slow and Purposeful
  Heavy Support: Obliterators (3#, 225 Pts)
    Exitium   3    Heavy    4    4    4/8    4    2    4/1    2    9    2+/5(i)    225
 Infantry; Deep Strike (p35 & p96 C:CSM);   Power Fist;   Obliterator Weapons;   Fearless;   Slow and Purposeful
  Heavy Support: Defiler (1#, 155 Pts)
    Fragosus   1    Grp: Heavy WS:   3 BS:   3 St:   6 In:   3 At:   3 FA:   12 SA:   12 RA:   10    155
 Vehicle; Walker (p41 & p101 C:CSM);   Fleet;   Battle Cannon;   Dreadnought CCW (x2);   Reaper Autocannon;   Havoc Launcher;   Daemonic Possession;   Searchlight;   Smoke Launchers
  Heavy Support: Defiler (1#, 150 Pts)
    Inimicus Pellis   1    Grp: Heavy WS:   3 BS:   3 St:   6 In:   3 At:   3 FA:   12 SA:   12 RA:   10    150
 Vehicle; Walker (p41 & p101 C:CSM);   Fleet;   Battle Cannon;   Dreadnought CCW (x2);   Reaper Autocannon;   Twin Linked Heavy Flamer;   Daemonic Possession;   Searchlight;   Smoke Launchers
Total Cost: 1840

 Option Footnotes
 Psychic Powers
 Lash of Submission  Pick any non-vehcicle visible unit within 24". If psychic test successful then target is moved upto 2D6" by Chaos player. After move the target takes a pinning test (p88 C:CSM)
 Sorceror   
 Skills
 Fearless  Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
 Fleet  May assault in the same turn as running, conditions apply (p75 WH40K 5E)
 Slow and Purposeful  Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76 WH40K 5E)
 Vehicle Upgrades
 Daemonic Possession  Ignores shaken/stunned. BS reduced (p87 C:CSM)
 Searchlight  Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
 Smoke Launchers  Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
 Wargear
 Icon of Khorne  Unit gains benefits of the Mark of Khorne (p81 C:CSM)
 Mark of Chaos Ascendant  Combines all Marks (p46 C:CSM)
 Mark of Khorne  Extra attacks (p25 C:CSM)
 Mark of Slaanesh  Extra initiative (p25 C:CSM)
 Personal Icon  Guides teleporters/daemons (p81 C:CSM)
 Wings  Move like jumpack infantry
 Weapons
 Battle Cannon  72" Range; S8; AP3; Ordnance 1/Blast
 Blastmaster  Varied: 36" Range; S5; AP4; Assault 2; Pinning
Single: 48" Range; S8; AP3; Heavy 1; Blast; Pinning (p39 C:CSM)
 Bolt Pistol  12" Range; S4; AP5; Pistol
 Bolter  24" Range; S4; AP5; Rapid Fire
 Chain Fist  Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP
 Close Combat Weapon  If used with another close combat weapon, +1 attack in close combat.
 Drach'nyen  Two handed, Power weapon, +D6 attacks (rolls of 1 has other effects), Re-roll failed wounds (p46 C:CSM)
 Dreadnought CCW   
 Frag Grenades  Fight simultaneously with troops in cover (p36 WH40K 5E)
 Havoc Launcher  48" Range; S5; AP5; Heavy 1; Blast; Twin-linked (p87 C:CSM)
 Heavy Flamer  Template; S5; AP4; Assault 1
 Krak Grenades  One attack with 6+D6 AP (exceptions apply p72 WH40K)
 Meltagun  12" Range; S8; AP1; Assault 1; Melta.
 Obliterator Weapons  Choose from lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked meltagun, twin-linked flamer (p100 C:CSM)
 Power Fist  Ignores armour saves, increases strength in close combat.
 Power Weapon  Ignores armour saves in close combat (p42 WH40K 5E)
 Reaper Autocannon  36" Range; S7; AP4; Heavy 2; Linked (p82 C:CSM)
 Sonic Blaster  24" Range; S4; AP5; Assault 2 OR Heavy 3 (p39 C:CSM)
 Talon of Horus  Double strength (p46 C:CSM)
 Twin Linked Bolter  24" Range; S4; AP5; Rapid Fire, Linked
 Twin Linked Heavy Flamer  Template; S5; AP4; Assault 1; Reroll wounds