| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Daemon Prince (1#, 135 Pts) |
| Daemon Prince |
1 |
HQ |
7 |
5 |
6 |
5 |
4 |
5/6 |
4 |
10 |
3+/5(i) |
135 |
| Monstrous Creature; Eternal Warrior (p32 & p92 C:CSM); Close Combat Weapon; Fearless; Lash of Submission (x1); Mark of Slaanesh |
| HQ: Daemon Prince (1#, 130 Pts) |
| Daemon Prince |
1 |
HQ |
7 |
5 |
6 |
5 |
4 |
5 |
4 |
10 |
3+/5(i) |
130 |
| Monstrous Creature; Eternal Warrior (p32 & p92 C:CSM); Close Combat Weapon; Fearless; Wings |
| Elite: Terminators (6#, 425 Pts) |
| Terminators |
5 |
Elite |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
10 |
2+/5(i) |
425 |
| Infantry; Deep Strike (p28 & p94 C:CSM); Power Weapon (x5); Combi-melta (x5); Icon of Khorne; Mark of Khorne; Land Raider |
| Land Raider |
1 |
Grp: BS: 4 FA: 14 SA: 14 RA: 14 |
[220] |
| Tank; Fire Points 0; Access Points 3; Assault Vehicle (p44 & p101 C:CSM); Twin Linked Heavy Bolter; Twin Linked Lascannon Sponson (x2); Searchlight; Smoke Launchers |
| Troops: Thousand Sons (10#, 304 Pts) |
| Thousand Sons |
8 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+/4(i) |
304 |
| Infantry; The Sorceror Commands - roll a single D6 for Slow and Purposeful if the Sorceror is killed (p37 & 98 C:CSM); Bolter; Fearless; Slow and Purposeful; Inferno Bolts; Mark of Tzeentch; Rhino |
| Aspiring Sorceror |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
10 |
3+/4(i) |
[70] |
| Infantry (p37 & 98 C:CSM); Bolt Pistol; Force Weapon; Fearless; Doombolt; Inferno Bolts; Mark of Tzeentch |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[50] |
| Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM); Havoc Launcher; Twin Linked Bolter; Searchlight; Smoke Launchers |
| Troops: Chaos Space Marines (11#, 260 Pts) |
| Chaos Space Marines |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1/3 |
9 |
3+ |
260 |
| Infantry (p26 & p96 C:CSM); Bolt Pistol; Close Combat Weapon; Bolter; Flamer (x1); Meltagun (x1); Frag Grenades; Krak Grenades; Icon of Khorne; Mark of Khorne; Rhino |
| Aspiring Champion |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2/4 |
10 |
3+ |
[45] |
| Infantry (p96 C:CSM); Bolt Pistol; Power Weapon; Bolter; Frag Grenades; Krak Grenades; Mark of Khorne |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[35] |
| Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM); Twin Linked Bolter; Searchlight; Smoke Launchers |
| Troops: Chaos Space Marines (10#, 220 Pts) |
| Chaos Space Marines |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
220 |
| Infantry (p26 & p96 C:CSM); Bolt Pistol; Close Combat Weapon; Bolter; Meltagun (x1); Frag Grenades; Krak Grenades; Icon of Khorne |
| Aspiring Champion |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
10 |
3+ |
[45] |
| Infantry (p96 C:CSM); Bolt Pistol; Power Weapon; Bolter; Frag Grenades; Krak Grenades |
| Heavy Support: Obliterators (3#, 225 Pts) |
| Obliterators |
3 |
Heavy |
4 |
4 |
4/8 |
4 |
2 |
4/1 |
2 |
9 |
2+/5(i) |
225 |
| Infantry; Deep Strike (p35 & p96 C:CSM); Power Fist; Obliterator Weapons; Fearless; Slow and Purposeful |
| Heavy Support: Defiler (1#, 150 Pts) |
| Defiler |
1 |
Grp: Heavy WS: 3 BS: 3 St: 6 In: 3 At: 3 FA: 12 SA: 12 RA: 10 |
150 |
| Vehicle; Walker (p41 & p101 C:CSM); Fleet; Battle Cannon; Dreadnought CCW (x2); Reaper Autocannon; Twin Linked Heavy Flamer; Daemonic Possession; Searchlight; Smoke Launchers |
| Total Cost: |
1849 |
| Option Footnotes |
| Psychic Powers |
| Doombolt |
18" Range; S4; AP3; Assault 3 (p88 C:CSM) |
| Lash of Submission |
Pick any non-vehcicle visible unit within 24". If psychic test successful then target is moved upto 2D6" by Chaos player. After move the target takes a pinning test (p88 C:CSM) |
| Sorceror |
|
| Skills |
| Fearless |
Automatically pass all morale tests, conditions apply (p75 WH40K 5E) |
| Fleet |
May assault in the same turn as running, conditions apply (p75 WH40K 5E) |
| Slow and Purposeful |
Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76 WH40K 5E) |
| Vehicle Upgrades |
| Daemonic Possession |
Ignores shaken/stunned. BS reduced (p87 C:CSM) |
| Searchlight |
Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36. |
| Smoke Launchers |
Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
| Wargear |
| Icon of Khorne |
Unit gains benefits of the Mark of Khorne (p81 C:CSM) |
| Inferno Bolts |
Bolters AP3 (p37 C:CSM) |
| Mark of Khorne |
Extra attacks (p25 C:CSM) |
| Mark of Slaanesh |
Extra initiative (p25 C:CSM) |
| Mark of Tzeentch |
Invunerable save (p25 C:CSM) |
| Wings |
Move like jumpack infantry |
| Weapons |
| Battle Cannon |
72" Range; S8; AP3; Ordnance 1/Blast |
| Bolt Pistol |
12" Range; S4; AP5; Pistol |
| Bolter |
24" Range; S4; AP5; Rapid Fire |
| Close Combat Weapon |
If used with another close combat weapon, +1 attack in close combat. |
| Combi-melta |
Bolter: 24" Range; S4; AP5; Rapid Fire Melta: 12" Range; S8; AP1; Assault 1; Melta; One shot (p83 C:CSM) |
| Dreadnought CCW |
|
| Flamer |
Template; S4; AP5; Assault 1 |
| Force Weapon |
Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) |
| Frag Grenades |
Fight simultaneously with troops in cover (p36 WH40K 5E) |
| Havoc Launcher |
48" Range; S5; AP5; Heavy 1; Blast; Twin-linked (p87 C:CSM) |
| Krak Grenades |
One attack with 6+D6 AP (exceptions apply p72 WH40K) |
| Meltagun |
12" Range; S8; AP1; Assault 1; Melta. |
| Obliterator Weapons |
Choose from lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked meltagun, twin-linked flamer (p100 C:CSM) |
| Power Fist |
Ignores armour saves, increases strength in close combat. |
| Power Weapon |
Ignores armour saves in close combat (p42 WH40K 5E) |
| Reaper Autocannon |
36" Range; S7; AP4; Heavy 2; Linked (p82 C:CSM) |
| Twin Linked Bolter |
24" Range; S4; AP5; Rapid Fire, Linked |
| Twin Linked Heavy Bolter |
36" Range; S5; AP4; Heavy 3 Linked |
| Twin Linked Heavy Flamer |
Template; S5; AP4; Assault 1; Reroll wounds |
| Twin Linked Lascannon Sponson |
48" Range; S9; AP2; Heavy 1 Linked |