Polyák László (Gazember) káoszgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Daemon Prince (1#, 135 Pts)
    Daemon Prince   1    HQ    7    5    6    5    4    5/6    4    10    3+/5(i)    135
 Monstrous Creature; Eternal Warrior (p32 & p92 C:CSM);   Close Combat Weapon;   Fearless;   Lash of Submission (x1);   Mark of Slaanesh
  HQ: Daemon Prince (1#, 130 Pts)
    Daemon Prince   1    HQ    7    5    6    5    4    5    4    10    3+/5(i)    130
 Monstrous Creature; Eternal Warrior (p32 & p92 C:CSM);   Close Combat Weapon;   Fearless;   Wings
  Elite: Terminators (6#, 425 Pts)
    Terminators   5    Elite    4    4    4    4    1    4    2/3    10    2+/5(i)    425
 Infantry; Deep Strike (p28 & p94 C:CSM);   Power Weapon (x5);   Combi-melta (x5);   Icon of Khorne;   Mark of Khorne;   Land Raider
      Land Raider   1    Grp: BS:   4 FA:   14 SA:   14 RA:   14    [220]
 Tank; Fire Points 0; Access Points 3; Assault Vehicle (p44 & p101 C:CSM);   Twin Linked Heavy Bolter;   Twin Linked Lascannon Sponson (x2);   Searchlight;   Smoke Launchers
  Troops: Thousand Sons (10#, 304 Pts)
    Thousand Sons   8    Troops    4    4    4    4    1    4    1    9    3+/4(i)    304
 Infantry; The Sorceror Commands - roll a single D6 for Slow and Purposeful if the Sorceror is killed (p37 & 98 C:CSM);   Bolter;   Fearless;   Slow and Purposeful;   Inferno Bolts;   Mark of Tzeentch;   Rhino
      Aspiring Sorceror   1         4    4    4    4    1    4    2/3    10    3+/4(i)    [70]
 Infantry (p37 & 98 C:CSM);   Bolt Pistol;   Force Weapon;   Fearless;   Doombolt;   Inferno Bolts;   Mark of Tzeentch
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [50]
 Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM);   Havoc Launcher;   Twin Linked Bolter;   Searchlight;   Smoke Launchers
  Troops: Chaos Space Marines (11#, 260 Pts)
    Chaos Space Marines   9    Troops    4    4    4    4    1    4    1/3    9    3+    260
 Infantry (p26 & p96 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Flamer (x1);   Meltagun (x1);   Frag Grenades;   Krak Grenades;   Icon of Khorne;   Mark of Khorne;   Rhino
      Aspiring Champion   1         4    4    4    4    1    4    2/4    10    3+    [45]
 Infantry (p96 C:CSM);   Bolt Pistol;   Power Weapon;   Bolter;   Frag Grenades;   Krak Grenades;   Mark of Khorne
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [35]
 Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM);   Twin Linked Bolter;   Searchlight;   Smoke Launchers
  Troops: Chaos Space Marines (10#, 220 Pts)
    Chaos Space Marines   9    Troops    4    4    4    4    1    4    1/2    9    3+    220
 Infantry (p26 & p96 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Meltagun (x1);   Frag Grenades;   Krak Grenades;   Icon of Khorne
      Aspiring Champion   1         4    4    4    4    1    4    2/3    10    3+    [45]
 Infantry (p96 C:CSM);   Bolt Pistol;   Power Weapon;   Bolter;   Frag Grenades;   Krak Grenades
  Heavy Support: Obliterators (3#, 225 Pts)
    Obliterators   3    Heavy    4    4    4/8    4    2    4/1    2    9    2+/5(i)    225
 Infantry; Deep Strike (p35 & p96 C:CSM);   Power Fist;   Obliterator Weapons;   Fearless;   Slow and Purposeful
  Heavy Support: Defiler (1#, 150 Pts)
    Defiler   1    Grp: Heavy WS:   3 BS:   3 St:   6 In:   3 At:   3 FA:   12 SA:   12 RA:   10    150
 Vehicle; Walker (p41 & p101 C:CSM);   Fleet;   Battle Cannon;   Dreadnought CCW (x2);   Reaper Autocannon;   Twin Linked Heavy Flamer;   Daemonic Possession;   Searchlight;   Smoke Launchers
Total Cost: 1849

 Option Footnotes
 Psychic Powers
 Doombolt  18" Range; S4; AP3; Assault 3 (p88 C:CSM)
 Lash of Submission  Pick any non-vehcicle visible unit within 24". If psychic test successful then target is moved upto 2D6" by Chaos player. After move the target takes a pinning test (p88 C:CSM)
 Sorceror   
 Skills
 Fearless  Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
 Fleet  May assault in the same turn as running, conditions apply (p75 WH40K 5E)
 Slow and Purposeful  Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76 WH40K 5E)
 Vehicle Upgrades
 Daemonic Possession  Ignores shaken/stunned. BS reduced (p87 C:CSM)
 Searchlight  Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
 Smoke Launchers  Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
 Wargear
 Icon of Khorne  Unit gains benefits of the Mark of Khorne (p81 C:CSM)
 Inferno Bolts  Bolters AP3 (p37 C:CSM)
 Mark of Khorne  Extra attacks (p25 C:CSM)
 Mark of Slaanesh  Extra initiative (p25 C:CSM)
 Mark of Tzeentch  Invunerable save (p25 C:CSM)
 Wings  Move like jumpack infantry
 Weapons
 Battle Cannon  72" Range; S8; AP3; Ordnance 1/Blast
 Bolt Pistol  12" Range; S4; AP5; Pistol
 Bolter  24" Range; S4; AP5; Rapid Fire
 Close Combat Weapon  If used with another close combat weapon, +1 attack in close combat.
 Combi-melta  Bolter: 24" Range; S4; AP5; Rapid Fire
Melta: 12" Range; S8; AP1; Assault 1; Melta; One shot
(p83 C:CSM)
 Dreadnought CCW   
 Flamer  Template; S4; AP5; Assault 1
 Force Weapon  Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E)
 Frag Grenades  Fight simultaneously with troops in cover (p36 WH40K 5E)
 Havoc Launcher  48" Range; S5; AP5; Heavy 1; Blast; Twin-linked (p87 C:CSM)
 Krak Grenades  One attack with 6+D6 AP (exceptions apply p72 WH40K)
 Meltagun  12" Range; S8; AP1; Assault 1; Melta.
 Obliterator Weapons  Choose from lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked meltagun, twin-linked flamer (p100 C:CSM)
 Power Fist  Ignores armour saves, increases strength in close combat.
 Power Weapon  Ignores armour saves in close combat (p42 WH40K 5E)
 Reaper Autocannon  36" Range; S7; AP4; Heavy 2; Linked (p82 C:CSM)
 Twin Linked Bolter  24" Range; S4; AP5; Rapid Fire, Linked
 Twin Linked Heavy Bolter  36" Range; S5; AP4; Heavy 3 Linked
 Twin Linked Heavy Flamer  Template; S5; AP4; Assault 1; Reroll wounds
 Twin Linked Lascannon Sponson  48" Range; S9; AP2; Heavy 1 Linked