Szabó Sándor (Jinx) káoszgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Daemon Prince (1#, 155 Pts)
    Daemon Prince   1    HQ    7    5    6    5    4    5/6    4    10    3+/5(i)    155
 Monstrous Creature; Eternal Warrior (p32 & p92 C:CSM);   Close Combat Weapon;   Fearless;   Wings;   Lash of Submission (x1);   Mark of Slaanesh
  Troops: Chaos Space Marines (9#, 215 Pts)
    Chaos Space Marines   7    Troops    4    4    4    4    1    4    1/2    9    3+    215
 Infantry (p26 & p96 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Meltagun (x1);   Frag Grenades;   Krak Grenades;   Chaos Glory;   Rhino
      Aspiring Champion   1         4    4    4/8    4    1    4/1    2    10    3+    [55]
 Infantry (p96 C:CSM);   Bolt Pistol;   Power Fist;   Bolter;   Frag Grenades;   Krak Grenades
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [35]
 Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM);   Twin Linked Bolter;   Searchlight;   Smoke Launchers
  Troops: Khorne Berzerkers (9#, 238 Pts)
    Khorne Berzerkers   7    Troops    5    4    4    4    1    4    1/3    9    3+    238
 Infantry (p36 & 98 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Frag Grenades;   Krak Grenades;   Fearless;   Furious Charge;   Mark of Khorne;   Rhino
      Skull Champion   1         5    4    4    4    1    4    2/4    10    3+    [56]
 Infantry (p36 & 98 C:CSM);   Bolt Pistol;   Power Weapon;   Frag Grenades;   Krak Grenades;   Melta Bombs;   Fearless;   Furious Charge;   Mark of Khorne
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [35]
 Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM);   Twin Linked Bolter;   Searchlight;   Smoke Launchers
  Troops: Chaos Space Marines (5#, 90 Pts)
    Chaos Space Marines   5    Troops    4    4    4    4    1    4    1/2    9    3+    90
 Infantry (p26 & p96 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Flamer (x1);   Frag Grenades;   Krak Grenades;   Chaos Glory
  Heavy Support: Obliterators (1#, 75 Pts)
    Obliterators   1    Heavy    4    4    4/8    4    2    4/1    2    9    2+/5(i)    75
 Infantry; Deep Strike (p35 & p96 C:CSM);   Power Fist;   Obliterator Weapons;   Fearless;   Slow and Purposeful
  Heavy Support: Obliterators (1#, 75 Pts)
    Obliterators   1    Heavy    4    4    4/8    4    2    4/1    2    9    2+/5(i)    75
 Infantry; Deep Strike (p35 & p96 C:CSM);   Power Fist;   Obliterator Weapons;   Fearless;   Slow and Purposeful
  Heavy Support: Defiler (1#, 150 Pts)
    Defiler   1    Grp: Heavy WS:   3 BS:   3 St:   6 In:   3 At:   3/5 FA:   12 SA:   12 RA:   10    150
 Vehicle; Walker (p41 & p101 C:CSM);   Fleet;   Battle Cannon;   Dreadnought CCW (x2);   Close Combat Arm;   Close Combat Arm;   Daemonic Possession;   Searchlight;   Smoke Launchers
Total Cost: 998

 Option Footnotes
 Psychic Powers
 Lash of Submission  Pick any non-vehcicle visible unit within 24". If psychic test successful then target is moved upto 2D6" by Chaos player. After move the target takes a pinning test (p88 C:CSM)
 Sorceror   
 Skills
 Fearless  Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
 Fleet  May assault in the same turn as running, conditions apply (p75 WH40K 5E)
 Furious Charge  Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
 Slow and Purposeful  Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76 WH40K 5E)
 Vehicle Upgrades
 Daemonic Possession  Ignores shaken/stunned. BS reduced (p87 C:CSM)
 Searchlight  Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
 Smoke Launchers  Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
 Wargear
 Chaos Glory  Re-roll failed morale checks (p81 C:CSM)
 Mark of Khorne  Extra attacks (p25 C:CSM)
 Mark of Slaanesh  Extra initiative (p25 C:CSM)
 Wings  Move like jumpack infantry
 Weapons
 Battle Cannon  72" Range; S8; AP3; Ordnance 1/Blast
 Bolt Pistol  12" Range; S4; AP5; Pistol
 Bolter  24" Range; S4; AP5; Rapid Fire
 Close Combat Arm   
 Close Combat Weapon  If used with another close combat weapon, +1 attack in close combat.
 Dreadnought CCW   
 Flamer  Template; S4; AP5; Assault 1
 Frag Grenades  Fight simultaneously with troops in cover (p36 WH40K 5E)
 Krak Grenades  One attack with 6+D6 AP (exceptions apply p72 WH40K)
 Melta Bombs  One attack with 8+2D6 AP (exceptions apply p72 WH40K)
 Meltagun  12" Range; S8; AP1; Assault 1; Melta.
 Obliterator Weapons  Choose from lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked meltagun, twin-linked flamer (p100 C:CSM)
 Power Fist  Ignores armour saves, increases strength in close combat.
 Power Weapon  Ignores armour saves in close combat (p42 WH40K 5E)
 Twin Linked Bolter  24" Range; S4; AP5; Rapid Fire, Linked