| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Daemon Prince (1#, 155 Pts) |
| Daemon Prince |
1 |
HQ |
7 |
5 |
6 |
5 |
4 |
5/6 |
4 |
10 |
3+/5(i) |
155 |
| Monstrous Creature; Eternal Warrior (p32 & p92 C:CSM); Close Combat Weapon; Fearless; Wings; Lash of Submission (x1); Mark of Slaanesh |
| Troops: Chaos Space Marines (9#, 215 Pts) |
| Chaos Space Marines |
7 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
215 |
| Infantry (p26 & p96 C:CSM); Bolt Pistol; Close Combat Weapon; Bolter; Meltagun (x1); Frag Grenades; Krak Grenades; Chaos Glory; Rhino |
| Aspiring Champion |
1 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
10 |
3+ |
[55] |
| Infantry (p96 C:CSM); Bolt Pistol; Power Fist; Bolter; Frag Grenades; Krak Grenades |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[35] |
| Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM); Twin Linked Bolter; Searchlight; Smoke Launchers |
| Troops: Khorne Berzerkers (9#, 238 Pts) |
| Khorne Berzerkers |
7 |
Troops |
5 |
4 |
4 |
4 |
1 |
4 |
1/3 |
9 |
3+ |
238 |
| Infantry (p36 & 98 C:CSM); Bolt Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Fearless; Furious Charge; Mark of Khorne; Rhino |
| Skull Champion |
1 |
|
5 |
4 |
4 |
4 |
1 |
4 |
2/4 |
10 |
3+ |
[56] |
| Infantry (p36 & 98 C:CSM); Bolt Pistol; Power Weapon; Frag Grenades; Krak Grenades; Melta Bombs; Fearless; Furious Charge; Mark of Khorne |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[35] |
| Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM); Twin Linked Bolter; Searchlight; Smoke Launchers |
| Troops: Chaos Space Marines (5#, 90 Pts) |
| Chaos Space Marines |
5 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
90 |
| Infantry (p26 & p96 C:CSM); Bolt Pistol; Close Combat Weapon; Bolter; Flamer (x1); Frag Grenades; Krak Grenades; Chaos Glory |
| Heavy Support: Obliterators (1#, 75 Pts) |
| Obliterators |
1 |
Heavy |
4 |
4 |
4/8 |
4 |
2 |
4/1 |
2 |
9 |
2+/5(i) |
75 |
| Infantry; Deep Strike (p35 & p96 C:CSM); Power Fist; Obliterator Weapons; Fearless; Slow and Purposeful |
| Heavy Support: Obliterators (1#, 75 Pts) |
| Obliterators |
1 |
Heavy |
4 |
4 |
4/8 |
4 |
2 |
4/1 |
2 |
9 |
2+/5(i) |
75 |
| Infantry; Deep Strike (p35 & p96 C:CSM); Power Fist; Obliterator Weapons; Fearless; Slow and Purposeful |
| Heavy Support: Defiler (1#, 150 Pts) |
| Defiler |
1 |
Grp: Heavy WS: 3 BS: 3 St: 6 In: 3 At: 3/5 FA: 12 SA: 12 RA: 10 |
150 |
| Vehicle; Walker (p41 & p101 C:CSM); Fleet; Battle Cannon; Dreadnought CCW (x2); Close Combat Arm; Close Combat Arm; Daemonic Possession; Searchlight; Smoke Launchers |
| Total Cost: |
998 |
| Option Footnotes |
| Psychic Powers |
| Lash of Submission |
Pick any non-vehcicle visible unit within 24". If psychic test successful then target is moved upto 2D6" by Chaos player. After move the target takes a pinning test (p88 C:CSM) |
| Sorceror |
|
| Skills |
| Fearless |
Automatically pass all morale tests, conditions apply (p75 WH40K 5E) |
| Fleet |
May assault in the same turn as running, conditions apply (p75 WH40K 5E) |
| Furious Charge |
Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) |
| Slow and Purposeful |
Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76 WH40K 5E) |
| Vehicle Upgrades |
| Daemonic Possession |
Ignores shaken/stunned. BS reduced (p87 C:CSM) |
| Searchlight |
Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36. |
| Smoke Launchers |
Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
| Wargear |
| Chaos Glory |
Re-roll failed morale checks (p81 C:CSM) |
| Mark of Khorne |
Extra attacks (p25 C:CSM) |
| Mark of Slaanesh |
Extra initiative (p25 C:CSM) |
| Wings |
Move like jumpack infantry |
| Weapons |
| Battle Cannon |
72" Range; S8; AP3; Ordnance 1/Blast |
| Bolt Pistol |
12" Range; S4; AP5; Pistol |
| Bolter |
24" Range; S4; AP5; Rapid Fire |
| Close Combat Arm |
|
| Close Combat Weapon |
If used with another close combat weapon, +1 attack in close combat. |
| Dreadnought CCW |
|
| Flamer |
Template; S4; AP5; Assault 1 |
| Frag Grenades |
Fight simultaneously with troops in cover (p36 WH40K 5E) |
| Krak Grenades |
One attack with 6+D6 AP (exceptions apply p72 WH40K) |
| Melta Bombs |
One attack with 8+2D6 AP (exceptions apply p72 WH40K) |
| Meltagun |
12" Range; S8; AP1; Assault 1; Melta. |
| Obliterator Weapons |
Choose from lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked meltagun, twin-linked flamer (p100 C:CSM) |
| Power Fist |
Ignores armour saves, increases strength in close combat. |
| Power Weapon |
Ignores armour saves in close combat (p42 WH40K 5E) |
| Twin Linked Bolter |
24" Range; S4; AP5; Rapid Fire, Linked |