Habony János (Sgt. Komarov) űrgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Space Marine Captain (7#, 409 Pts)
    Space Marine Captain   1    Grp: HQ    409
 Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character.
;   ...in Power Armour;   Command Squad
      ...in Power Armour   1         6    5    4/6    4/5    3    5    3    10    2+/4(i)    [190]
 
;   Frag Grenades;   Iron Halo;   Krak Grenades;   Bolter (x1);   Relic Blade (x1);   Hellfire Rounds;   Artificer Armour;   Space Marine Bike
       Space Marine Bike   1  See Bike as described in the WH40K rulebook. Fitted with TL Bolters.    [0]
 Twin Linked Bolter
      Command Squad   4         4    4    4/8    4    1    4/1    2    9    3+/3(i)    [219]
 Infantry; And They Shall Know No Fear; Combat Tactics.;   Bolt Pistol (x1);   Chainsword (x3);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Storm Shield (x1);   Power Fist (x1);   Storm Bolter (x3);   Apothecary with Narthecium;   Company Champion;   Rhino
       Apothecary with Narthecium   1  As long as the Apothecary is alive, the entire unit gain Feel No Pain.    [0]
        Company Champion   1         5    4    4    4    1    4    2/3    9    3+/6(i)    [0]
 Infantry; And They Shall Know No Fear; Combat Tactics.;   Bolt Pistol (x1);   Chainsword (x1);   Combat Shield;   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Power Weapon
        Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [40]
 Vehicle (Tank); Ten model capacity; Repair.
;   Searchlight;   Smoke Launchers;   Storm Bolter;   Dozer Blade
  Troops: Tactical Squad (11#, 255 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    255
 Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Plasmagun;   Lascannon;   Rhino
      Sergeant   1         4    4    4/8    4    1    4/1    2    9    3+    [48]
 Bolter;   Frag Grenades;   Krak Grenades;   Power Fist
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [40]
 Vehicle (Tank); Ten model capacity; Repair.
;   Searchlight;   Smoke Launchers;   Storm Bolter;   Dozer Blade
  Troops: Scout Squad (6#, 136 Pts)
    Scout Squad   5    Troops    3    3    4    4    1    4    1    8    4+    136
 Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts.
;   Bolt Pistol (x5);   Frag Grenades;   Krak Grenades;   Scout Armour:   Confers a 4+ Armour Save.;   Camo Cloaks;   Sniper Rifle (x4);   Heavy Bolter w/Hellfire Shells
      Sergeant   1         4    4    4    4    1    4    2/3    9    4+    [33]
 Bolt Pistol;   Frag Grenades;   Krak Grenades;   Scout Armour:   Confers a 4+ Armour Save.;   Camo Cloaks;   Melta Bombs;   Power Weapon
  Fast Attack: Space Marine Bike Squad (5#, 200 Pts)
    Space Marine Bike Squad   3    Fast    4    4    4    4/5    1    4    1    8    3+    200
 Bike; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x2);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Meltagun (x1);   Attack Bike
     Space Marine Bike   1  See Bike as described in the WH40K rulebook. Fitted with TL Bolters.    [0]
 Twin Linked Bolter
      Attack Bike   1         4    4    4    4/5    2    4    2    8    3+    [50]
 Bike; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x1);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Multi-Melta
       Space Marine Bike   1  See Bike as described in the WH40K rulebook. Fitted with TL Bolters.    [0]
 Twin Linked Bolter
      Sergeant   1         4    4    4/8    4/5    1    4/1    2    9    3+    [65]
 Bike; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Power Fist
       Space Marine Bike   1  See Bike as described in the WH40K rulebook. Fitted with TL Bolters.    [0]
 Twin Linked Bolter
Total Cost: 1000

 Option Footnotes
 Wargear
 Apothecary with Narthecium  As long as the Apothecary is alive, the entire unit gain Feel No Pain.
 Artificer Armour  Confers a 2+ Armour save.
 Bolt Pistol  12" Range; S4; AP5; Pistol
 Bolter  24" Range; S4; AP5; Rapid Fire
 Camo Cloaks  Confers Stealth.
 Chainsword  If used with another close combat weapon, +1 attack in close combat.
 Combat Shield  6+ Invulnerable Save in close combat.
 Dozer Blade  Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test as long as they are not going to be moving more than 6" that turn. See Wargear, pg. 34.
 Frag Grenades  Fight simultaneously with troops in cover (p36 WH40K 5E)
 Heavy Bolter w/Hellfire Shells  Use one of the two profiles when firing:
Range: 36"; S5; AP4; Heavy 3.
Range: 36"; SX; AP-; Heavy 1, Blast, Posioned (2+).
 Hellfire Rounds  Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+)
 Iron Halo  Confers a 4+ Invulnerable save.
 Krak Grenades  One attack with 6+D6 AP (exceptions apply p72 WH40K)
 Lascannon  48" Range; S9; AP2; Heavy 1
 Melta Bombs  One attack with 8+2D6 AP (exceptions apply p72 WH40K)
 Meltagun  12" Range; S8; AP1; Assault 1; Melta.
 Multi-Melta  24" Range; S8; AP1; Heavy 1; Melta.
 Plasmagun  24" Range; S7; AP2; Rapid Fire; Gets Hot!
 Power Fist  Ignores armour saves, increases strength in close combat.
 Power Weapon  Ignores armour saves in close combat (p42 WH40K 5E)
 Relic Blade  Counts as a Power Weapon whose hits are resolved at a Strength of 6. No extra attack for an additional close combat weapon.
 Searchlight  Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
 Smoke Launchers  Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
 Sniper Rifle  36" Range; SX; AP6; Heavy 1; Sniper; Pinning
 Space Marine Bike  See Bike as described in the WH40K rulebook. Fitted with TL Bolters.
 Storm Bolter  24" Range; S4; AP5; Assault 2
 Storm Shield  3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save.
 Weapons
 Twin Linked Bolter  24" Range; S4; AP5; Rapid Fire, Linked