Habony János (Sgt. Komarov) űrgárdista
serege
| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Space Marine Captain (7#, 409 Pts) |
| Space Marine Captain |
1 |
Grp: HQ |
409 |
Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character. ; ...in Power Armour; Command Squad |
| ...in Power Armour |
1 |
|
6 |
5 |
4/6 |
4/5 |
3 |
5 |
3 |
10 |
2+/4(i) |
[190] |
; Frag Grenades; Iron Halo; Krak Grenades; Bolter (x1); Relic Blade (x1); Hellfire Rounds; Artificer Armour; Space Marine Bike |
| Space Marine Bike |
1 |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
[0] |
| Twin Linked Bolter |
| Command Squad |
4 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
9 |
3+/3(i) |
[219] |
| Infantry; And They Shall Know No Fear; Combat Tactics.; Bolt Pistol (x1); Chainsword (x3); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Storm Shield (x1); Power Fist (x1); Storm Bolter (x3); Apothecary with Narthecium; Company Champion; Rhino |
| Apothecary with Narthecium |
1 |
As long as the Apothecary is alive, the entire unit gain Feel No Pain. |
[0] |
| Company Champion |
1 |
|
5 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+/6(i) |
[0] |
| Infantry; And They Shall Know No Fear; Combat Tactics.; Bolt Pistol (x1); Chainsword (x1); Combat Shield; Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Power Weapon |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[40] |
Vehicle (Tank); Ten model capacity; Repair. ; Searchlight; Smoke Launchers; Storm Bolter; Dozer Blade |
| Troops: Tactical Squad (11#, 255 Pts) |
| Tactical Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
255 |
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Plasmagun; Lascannon; Rhino |
| Sergeant |
1 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
9 |
3+ |
[48] |
| Bolter; Frag Grenades; Krak Grenades; Power Fist |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[40] |
Vehicle (Tank); Ten model capacity; Repair. ; Searchlight; Smoke Launchers; Storm Bolter; Dozer Blade |
| Troops: Scout Squad (6#, 136 Pts) |
| Scout Squad |
5 |
Troops |
3 |
3 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
136 |
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts. ; Bolt Pistol (x5); Frag Grenades; Krak Grenades; Scout Armour: Confers a 4+ Armour Save.; Camo Cloaks; Sniper Rifle (x4); Heavy Bolter w/Hellfire Shells |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
4+ |
[33] |
| Bolt Pistol; Frag Grenades; Krak Grenades; Scout Armour: Confers a 4+ Armour Save.; Camo Cloaks; Melta Bombs; Power Weapon |
| Fast Attack: Space Marine Bike Squad (5#, 200 Pts) |
| Space Marine Bike Squad |
3 |
Fast |
4 |
4 |
4 |
4/5 |
1 |
4 |
1 |
8 |
3+ |
200 |
Bike; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x2); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Meltagun (x1); Attack Bike |
| Space Marine Bike |
1 |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
[0] |
| Twin Linked Bolter |
| Attack Bike |
1 |
|
4 |
4 |
4 |
4/5 |
2 |
4 |
2 |
8 |
3+ |
[50] |
Bike; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x1); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Multi-Melta |
| Space Marine Bike |
1 |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
[0] |
| Twin Linked Bolter |
| Sergeant |
1 |
|
4 |
4 |
4/8 |
4/5 |
1 |
4/1 |
2 |
9 |
3+ |
[65] |
Bike; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Power Fist |
| Space Marine Bike |
1 |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
[0] |
| Twin Linked Bolter |
| Total Cost: |
1000 |
| Option Footnotes |
| Wargear |
| Apothecary with Narthecium |
As long as the Apothecary is alive, the entire unit gain Feel No Pain. |
| Artificer Armour |
Confers a 2+ Armour save. |
| Bolt Pistol |
12" Range; S4; AP5; Pistol |
| Bolter |
24" Range; S4; AP5; Rapid Fire |
| Camo Cloaks |
Confers Stealth. |
| Chainsword |
If used with another close combat weapon, +1 attack in close combat. |
| Combat Shield |
6+ Invulnerable Save in close combat. |
| Dozer Blade |
Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test as long as they are not going to be moving more than 6" that turn. See Wargear, pg. 34. |
| Frag Grenades |
Fight simultaneously with troops in cover (p36 WH40K 5E) |
| Heavy Bolter w/Hellfire Shells |
Use one of the two profiles when firing: Range: 36"; S5; AP4; Heavy 3. Range: 36"; SX; AP-; Heavy 1, Blast, Posioned (2+). |
| Hellfire Rounds |
Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) |
| Iron Halo |
Confers a 4+ Invulnerable save. |
| Krak Grenades |
One attack with 6+D6 AP (exceptions apply p72 WH40K) |
| Lascannon |
48" Range; S9; AP2; Heavy 1 |
| Melta Bombs |
One attack with 8+2D6 AP (exceptions apply p72 WH40K) |
| Meltagun |
12" Range; S8; AP1; Assault 1; Melta. |
| Multi-Melta |
24" Range; S8; AP1; Heavy 1; Melta. |
| Plasmagun |
24" Range; S7; AP2; Rapid Fire; Gets Hot! |
| Power Fist |
Ignores armour saves, increases strength in close combat. |
| Power Weapon |
Ignores armour saves in close combat (p42 WH40K 5E) |
| Relic Blade |
Counts as a Power Weapon whose hits are resolved at a Strength of 6. No extra attack for an additional close combat weapon. |
| Searchlight |
Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36. |
| Smoke Launchers |
Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
| Sniper Rifle |
36" Range; SX; AP6; Heavy 1; Sniper; Pinning |
| Space Marine Bike |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
| Storm Bolter |
24" Range; S4; AP5; Assault 2 |
| Storm Shield |
3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. |
| Weapons |
| Twin Linked Bolter |
24" Range; S4; AP5; Rapid Fire, Linked |