| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Space Marine Captain (6#, 400 Pts) |
| Space Marine Captain |
1 |
Grp: HQ |
400 |
Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character. ; ...in Power Armour; Command Squad |
| ...in Power Armour |
1 |
|
6 |
5 |
4/6 |
4/5 |
3 |
5 |
3 |
10 |
3+/4(i) |
[165] |
; Bolt Pistol; Frag Grenades; Iron Halo; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Relic Blade (x1); Space Marine Bike |
| Space Marine Bike |
1 |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
[0] |
| Twin Linked Bolter |
| Command Squad |
5 |
|
4 |
4 |
4 |
4/5 |
1 |
4 |
2/3 |
9 |
3+ |
[235] |
| Infantry; And They Shall Know No Fear; Combat Tactics.; Bolt Pistol (x1); Chainsword (x5); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Unit on Space Marine Bikes; Flamer (x2); Meltagun (x2); Apothecary with Narthecium; Space Marine Bike |
| Apothecary with Narthecium |
1 |
As long as the Apothecary is alive, the entire unit gain Feel No Pain. |
[0] |
| Space Marine Bike |
1 |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
[0] |
| Twin Linked Bolter |
| Elite: Sternguard Veteran Squad (11#, 320 Pts) |
| Sternguard Veteran Squad |
9 |
Elite |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
320 |
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Special Issue Ammunition; Meltagun (x2); Drop Pod |
| Sergeant |
1 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
9 |
3+ |
[50] |
| Bolter; Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Special Issue Ammunition; Power Fist |
| Drop Pod |
1 |
Grp: BS: 4 FA: 12 SA: 12 RA: 12 |
[35] |
| Vehicle (Open-Topped); Twelve model capacity or One Dreadnought or One Thunderfire Cannon; Inertial Guidance System; Immobile; Drop Pod Assault.; Storm Bolter |
| Troops: Tactical Squad (11#, 250 Pts) |
| Tactical Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
250 |
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Plasmagun; Lascannon; Rhino |
| Sergeant |
1 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
9 |
3+ |
[48] |
| Bolter; Frag Grenades; Krak Grenades; Power Fist |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[35] |
Vehicle (Tank); Ten model capacity; Repair. ; Searchlight; Smoke Launchers; Storm Bolter |
| Troops: Tactical Squad (11#, 250 Pts) |
| Tactical Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
250 |
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Plasmagun; Lascannon; Rhino |
| Sergeant |
1 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
9 |
3+ |
[48] |
| Bolter; Frag Grenades; Krak Grenades; Power Fist |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[35] |
Vehicle (Tank); Ten model capacity; Repair. ; Searchlight; Smoke Launchers; Storm Bolter |
| Fast Attack: Space Marine Bike Squad (5#, 170 Pts) |
| Space Marine Bike Squad |
4 |
Fast |
4 |
4 |
4 |
4/5 |
1 |
4 |
1 |
8 |
3+ |
170 |
Bike; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x2); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Meltagun (x2) |
| Space Marine Bike |
1 |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
[0] |
| Twin Linked Bolter |
| Sergeant |
1 |
|
4 |
4 |
4 |
4/5 |
1 |
4 |
2 |
9 |
3+ |
[50] |
Bike; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Combi-Meltagun |
| Space Marine Bike |
1 |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
[0] |
| Twin Linked Bolter |
| Fast Attack: Attack Bike Squad (2#, 80 Pts) |
| Attack Bike Squad |
2 |
Fast |
4 |
4 |
4 |
4/5 |
2 |
4 |
2 |
8 |
3+ |
80 |
Bikes; And They Shall Know No Fear; Combat Tactics. ; Bolt Pistol (x2); Frag Grenades; Heavy Bolter (x2); Krak Grenades; Power Armour: Confers a 3+ Armour Save. |
| Space Marine Bike |
1 |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
[0] |
| Twin Linked Bolter |
| Heavy Support: Devastator Squad (10#, 250 Pts) |
| Devastator Squad |
9 |
Heavy |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
250 |
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x5); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Missile Launcher (x2); Plasma Cannon (x2) |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
[23] |
| Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades; Signum |
| Signum |
1 |
See C:SM, pg. 100. |
[0] |
| HQ: Inquisitor Lord (6#, 152 Pts) |
| Inquisitor Lord [OM] |
1 |
HQ |
4/5 |
4 |
3 |
3 |
3 |
4 |
3 |
10 |
3+ |
152 |
| Psyker; Iron Will; Independent Character (unless leading a retinue). An Inquisitor Lord must be accompanied by a retinue of 3-12 Henchmen.; Psychic Hood |
| Mystic [OM] |
1 |
- |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
8 |
6+ |
[6] |
| If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon |
| Mystic [OM] |
1 |
- |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
8 |
6+ |
[6] |
| If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon |
| Warrior [OM] |
3 |
- |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
4+ |
[75] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
| Gun Servitor [OM] |
1 |
|
[15] |
| Frag Grenades; Heavy Bolter (x1); Krak Grenades; Targeter |
| Total Cost: |
1872 |
| Option Footnotes |
| Wargear |
| Apothecary with Narthecium |
As long as the Apothecary is alive, the entire unit gain Feel No Pain. |
| Bolt Pistol |
12" Range; S4; AP5; Pistol |
| Bolter |
24" Range; S4; AP5; Rapid Fire |
| Chainsword |
If used with another close combat weapon, +1 attack in close combat. |
| Combi-Meltagun |
24" Range; S4; AP5; Rapid Fire (Bolter) 12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle) |
| Flamer |
Template; S4; AP5; Assault 1 |
| Frag Grenades |
Fight simultaneously with troops in cover (p36 WH40K 5E) |
| Heavy Bolter |
36" Range; S5; AP4; Heavy 3 |
| Iron Halo |
Confers a 4+ Invulnerable save. |
| Krak Grenades |
One attack with 6+D6 AP (exceptions apply p72 WH40K) |
| Lascannon |
48" Range; S9; AP2; Heavy 1 |
| Meltagun |
12" Range; S8; AP1; Assault 1; Melta. |
| Missile Launcher |
Frag: 48" Range; S4; AP6; Heavy 1; Blast. Krak: 48" Range; S8; AP3; Heavy 1. |
| Plasma Cannon |
36" Range; S7; AP2; Heavy 1; Blast; Gets Hot! |
| Plasmagun |
24" Range; S7; AP2; Rapid Fire; Gets Hot! |
| Power Fist |
Ignores armour saves, increases strength in close combat. |
| Psychic Hood |
Declare that you'll use the psychic hood after an opponent has successfully made a Psychic test, but before they have used the power. Each player then rolls a D6 and adds their model's Ld value to the score. If the wearer beats the opposing model's score then the psychic power is nullified and may not be used that turn. If the opposing model's score is equal to or higher, it may use its psychic power as normal. The psychic hood can be used each time an enemy model uses a psychic power. See C:WH, pg. 22, C:DH, pg. 18 OR Wargear, pg. 55. |
| Relic Blade |
Counts as a Power Weapon whose hits are resolved at a Strength of 6. No extra attack for an additional close combat weapon. |
| Searchlight |
Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36. |
| Signum |
See C:SM, pg. 100. |
| Smoke Launchers |
Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
| Space Marine Bike |
See Bike as described in the WH40K rulebook. Fitted with TL Bolters. |
| Special Issue Ammunition |
All bolters in the squad may use any of the following profiles when firing: Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot! |
| Storm Bolter |
24" Range; S4; AP5; Assault 2 |
| Targeter |
Allowed to pre-measure the range to a target before they decide to shoot at in the Shooting phase. After you have used a targeter Guess range weapons may not be used that turn. See C:WH, pg. 22 OR Wargear, pg. 61. |
| Weapons |
| Close Combat Weapon |
If used with another close combat weapon, +1 attack in close combat. |
| Laspistol |
12" Range; S3; AP-; Pistol |
| Twin Linked Bolter |
24" Range; S4; AP5; Rapid Fire, Linked |