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Bertyák István (Tiberius) démonvadász
serege
| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Grey Knight Hero (8#, 567 Pts) |
| Grey Knight Hero |
0 |
Grp: HQ |
567 |
| Grey Knight special rules; Psyker; Independent Character (unless leading a retinue); Deep Strike; Grandmaster |
| Grand Master |
1 |
|
5 |
5 |
4 |
4 |
3 |
5 |
4 |
10 |
2+/4(i) |
[567] |
| Add Grey Knight Terminators: Add BTerminator Retinue.; Psycannon; Icon of the Just; Master-crafted weapon; Psychic Hood; Sacred Incense; Terminator Armour |
| Grey Knight Terminator Retinue |
7 |
- |
5 |
4 |
4/6 |
4 |
1 |
4 |
2 |
10 |
2+/5(i) |
[322] |
Grey Knight special rules; Holocaust (at an additional cost); Terminator Armour; Deep Strike ; Nemesis and Storm bolter (x7) |
| Sacred Incense |
1 |
See C:DH, pg. 18 OR Wargear, pg. 57. |
[10] |
| Terminator Armour |
1 |
See C:DH, pg. 19 OR Wargear, pg. 61. |
[0] |
| Elite: Inquisitor (1#, 22 Pts) |
| Inquisitor |
1 |
Elite |
4 |
4 |
3 |
3 |
2 |
4 |
2 |
8 |
4+ |
22 |
| Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Close combat weapon (x1); Bolter |
| Elite: Assassin Operative (1#, 95 Pts) |
| Assassin Operative |
1 |
Elite |
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
10 |
4(i) |
95 |
Independent Character; Fearless; Infiltrate; Invulnerable ; Eversor Assassin; Combat Drugs; Executioner Pistol; Melta Bombs; Neuro-Gauntlet; Power Weapon; Bio-Meltdown; Fast Shot |
| Troops: Grey Knights (5#, 170 Pts) |
| Grey Knights |
4 |
Troops |
5 |
4 |
4/6 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
170 |
| Grey Knight special rules; Nemesis and Storm bolter (x2); True Grit; Incinerator (x2) |
| Grey Knight Justicar |
1 |
- |
5 |
4 |
4/6 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[50] |
| Grey Knight special rules; Nemesis Force Weapon; Storm Bolter; True Grit Hero |
| Troops: Grey Knights (10#, 275 Pts) |
| Grey Knights |
9 |
Troops |
5 |
4 |
4/6 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
275 |
| Grey Knight special rules; Nemesis and Storm bolter (x9); True Grit |
| Grey Knight Justicar |
1 |
- |
5 |
4 |
4/6 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[50] |
| Grey Knight special rules; Nemesis Force Weapon; Storm Bolter; True Grit Hero |
| Troops: Grey Knights (5#, 200 Pts) |
| Grey Knights |
4 |
Troops |
5 |
4 |
4/6 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
200 |
| Grey Knight special rules; Nemesis and Storm bolter (x2); True Grit; Psycannon (x2) |
| Grey Knight Justicar |
1 |
- |
5 |
4 |
4/6 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[50] |
| Grey Knight special rules; Nemesis Force Weapon; Storm Bolter; True Grit Hero |
| Heavy Support: Grey Knight Land Raider (1#, 265 Pts) |
| Grey Knight Land Raider |
1 |
Grp: Heavy BS: 4 FA: 14 SA: 14 RA: 14 |
265 |
Carries up to 10 models (or up to 5 Terminators); Tank; Access Points: 3 (2 side hatches, 1 front ramp); Fire Points: 0. Armed with twin-linked lasannon in each sponson and forward firing twin-linked hull mounted heavy bolters. ; Twin Linked Heavy Bolter; Twin Linked Lascannon; Extra Armor; Pintle-mounted Storm Bolter |
| Heavy Support: Grey Knight Land Raider Crusader (1#, 255 Pts) |
| Grey Knight Land Raider Crusader |
1 |
Grp: Heavy BS: 4 FA: 14 SA: 14 RA: 14 |
255 |
Carries up to 15 models (or up to 8 Terminators); Tank; Access Points: 3 (2 side hatches, 1 front ramp); Fire Points: 0. Armed with 2 'Hurricane' bolters, twin-linked assault cannon, multimelta, and frag assault launchers. ; Frag Assault Launchers; Pintle-mounted Multi-melta; Twin Linked Assault Cannon; Hurricane Twin-linked Bolters; Extra Armor |
| Total Cost: |
1849 |
| Option Footnotes |
| Skills |
| True Grit |
See C:DH, pg. 8. |
| True Grit Hero |
See C:DH, pg. 8. |
| Vehicle Upgrades |
| Extra Armor |
Count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. See Wargear, pg. 34. |
| Pintle-mounted Storm Bolter |
24" Range; S4; AP5; Assault 2. Treated as an additional defensive weapon. See Wargear, pg. 35. |
| Wargear |
| Bio-Meltdown |
If the Eversor is killed, place a blast marker centered over the model. Any model touched by the template takes an automatic Strength 5 hit with saving throws allowed as normal. The Eversor is then removed from play. See C:WH, pg. 31 OR C:DH, pg. 28. |
| Combat Drugs |
See C:WH, pg. 31 OR C:DH, pg. 28. |
| Executioner Pistol |
12" Range, Pistol. (S4, AP5) OR (Wounds on 4+, AP6, 1D6 AP vs vehicles). See C:WH, pg. 31 OR C:DH, pg. 28. |
| Fast Shot |
See C:WH, pg. 31 OR C:DH, pg. 28. |
| Icon of the Just |
See C:DH, pg. 17 OR Wargear, pg. 49. |
| Master-crafted weapon |
You may re-roll one failed to hit roll per turn. If the weapon selected has a ranged attack then the re-roll may only be taken on ranged attacks even if the weapon can also be used in close combat. See C:WH, pg. 22, C:DH, pg. 17, OR Wargear, pg. 53. |
| Melta Bombs |
When assaulting vehicles or immobile Dreadnoughts, model may make one attack with 8+2D6 AP. |
| Neuro-Gauntlet |
See C:WH, pg. 31 OR C:DH, pg. 28. |
| Power Weapon |
Ignores armour saves in close combat (p42 WH40K 5E) |
| Psychic Hood |
Declare that you'll use the psychic hood after an opponent has successfully made a Psychic test, but before they have used the power. Each player then rolls a D6 and adds their model's Ld value to the score. If the wearer beats the opposing model's score then the psychic power is nullified and may not be used that turn. If the opposing model's score is equal to or higher, it may use its psychic power as normal. The psychic hood can be used each time an enemy model uses a psychic power. See C:WH, pg. 22, C:DH, pg. 18 OR Wargear, pg. 55. |
| Sacred Incense |
See Daemonhunters Codex, pg. 18 OR Wargear, pg. 57. |
| Terminator Armour |
See Daemonhunters Codex, pg. 19 OR Wargear, pg. 61. |
| Weapons |
| Bolter |
24" Range; S4; AP5; Rapid Fire. |
| Close combat weapon |
Wargear, pg. 42. |
| Frag Assault Launchers |
Any unit assaulting on the same turn it disembarks counts as having frag grenades. |
| Hurricane Twin-linked Bolters |
24" Range; S4; AP5; Rapid Fire 3, Linked. May always be fired no matter how far the Crusader has moved or what other weapons it is firing. |
| Incinerator |
Template; S5; AP4; Assault 1; Ignores Cover & Invulnerable Saves. |
| Nemesis and Storm bolter |
See C:DH, pg. 18. 24" Range; S4; AP5; Assault2.
|
| Nemesis Force Weapon |
See C:DH, pg. 18. |
| Pintle-mounted Multi-melta |
24" Range; S8; AP1; Heavy 1; Melta. |
| Psycannon |
18" Range; S6; AP4; Assault 3 OR 36" Range, S6 AP4 Heavy 3 |
| Storm Bolter |
24" Range; S4; AP5; Assault2. |
| Twin Linked Assault Cannon |
24" Range; S6; AP4; Heavy 4 Rending Linked |
| Twin Linked Heavy Bolter |
36" Range; S5; AP4; Heavy 3 Linked |
| Twin Linked Lascannon |
48" Range; S9; AP2; Heavy 1 Linked |
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