Gaál Zoltán (Zaggar) elda serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Eldrad Ulthran (1#, 210 Pts)
    Eldrad Ulthran   1    HQ    5    5    3    4    3    5    1/2    10    -/3(i)    210
 (p.50-51 & p.61 Eldar);   Psyker;    Doom ;    Eldritch Storm ;    Fortune ;    Guide ;    Mind War ;   Divination;   Fleet;   Independent Character;   Ghost Helm (GH);   Rune Armour (RAmr);   Runes of Warding (RofWard);   Runes of Witnessing (RofWit);   Spirit Stones (P:SpStn);   Shuriken Pistol (Sp);   Witchblade (WB);   Staff of Ulthamar (SofU)
  HQ: Avatar (1#, 155 Pts)
    Avatar   1    HQ    10    5    6    6    4    6    4    10    3+/4(i)    155
 (p.24 & p.61Eldar),;   Unit Type: Monstrous Creature;   Fearless;   Deamon;   Inspiring;   Molten Body;   Wailing Doom (WD)
  HQ: Warlock Unit (10#, 476 Pts)
    Warlock Unit   1    Grp: HQ    476
      Warlock   1    -    4/5    4    3    3/4    1    4/5    1    8    3+/4(i)    [63]
 (p.27-28 & p.60 Eldar);   Unit Type: Jetbike Infantry;   Psyker;    Enhance ;   Turbo-boosters;   Rune Armour (RAmr);   Eldar Jetbike (EJB);   Shuriken Pistol (Sp);   Singing Spear (SSpr);   TL Shuriken Catapult (TL-Scat) (x1)
      Warlock   1    -    4/5    4    3    3/4    1    4/5    1    8    3+/4(i)    [53]
 (p.27-28 & p.60 Eldar);   Unit Type: Jetbike Infantry;   Psyker;    Embolden ;   Turbo-boosters;   Rune Armour (RAmr);   Eldar Jetbike (EJB);   Shuriken Pistol (Sp);   Singing Spear (SSpr);   TL Shuriken Catapult (TL-Scat) (x1)
      Warlock   1    -    4/5    4    3    3/4    1    4/5    1/2    8    3+/4(i)    [45]
 (p.27-28 & p.60 Eldar);   Unit Type: Jetbike Infantry;   Psyker;   Turbo-boosters;   Rune Armour (RAmr);   Eldar Jetbike (EJB);   Shuriken Pistol (Sp);   Witchblade (WB);   TL Shuriken Catapult (TL-Scat) (x1)
      Warlock   1    -    4/5    4    3    3/4    1    4/5    1/2    8    3+/4(i)    [45]
 (p.27-28 & p.60 Eldar);   Unit Type: Jetbike Infantry;   Psyker;   Turbo-boosters;   Rune Armour (RAmr);   Eldar Jetbike (EJB);   Shuriken Pistol (Sp);   Witchblade (WB);   TL Shuriken Catapult (TL-Scat) (x1)
      Warlock   1    -    4/5    4    3    3/4    1    4/5    1/2    8    3+/4(i)    [45]
 (p.27-28 & p.60 Eldar);   Unit Type: Jetbike Infantry;   Psyker;   Turbo-boosters;   Rune Armour (RAmr);   Eldar Jetbike (EJB);   Shuriken Pistol (Sp);   Witchblade (WB);   TL Shuriken Catapult (TL-Scat) (x1)
      Warlock   1    -    4/5    4    3    3/4    1    4/5    1/2    8    3+/4(i)    [45]
 (p.27-28 & p.60 Eldar);   Unit Type: Jetbike Infantry;   Psyker;   Turbo-boosters;   Rune Armour (RAmr);   Eldar Jetbike (EJB);   Shuriken Pistol (Sp);   Witchblade (WB);   TL Shuriken Catapult (TL-Scat) (x1)
      Warlock   1    -    4/5    4    3    3/4    1    4/5    1/2    8    3+/4(i)    [45]
 (p.27-28 & p.60 Eldar);   Unit Type: Jetbike Infantry;   Psyker;   Turbo-boosters;   Rune Armour (RAmr);   Eldar Jetbike (EJB);   Shuriken Pistol (Sp);   Witchblade (WB);   TL Shuriken Catapult (TL-Scat) (x1)
      Warlock   1    -    4/5    4    3    3/4    1    4/5    1/2    8    3+/4(i)    [45]
 (p.27-28 & p.60 Eldar);   Unit Type: Jetbike Infantry;   Psyker;   Turbo-boosters;   Rune Armour (RAmr);   Eldar Jetbike (EJB);   Shuriken Pistol (Sp);   Witchblade (WB);   TL Shuriken Catapult (TL-Scat) (x1)
      Warlock   1    -    4/5    4    3    3/4    1    4/5    1/2    8    3+/4(i)    [45]
 (p.27-28 & p.60 Eldar);   Unit Type: Jetbike Infantry;   Psyker;   Turbo-boosters;   Rune Armour (RAmr);   Eldar Jetbike (EJB);   Shuriken Pistol (Sp);   Witchblade (WB);   TL Shuriken Catapult (TL-Scat) (x1)
      Warlock   1    -    4/5    4    3    3/4    1    4/5    1/2    8    3+/4(i)    [45]
 (p.27-28 & p.60 Eldar);   Unit Type: Jetbike Infantry;   Psyker;   Turbo-boosters;   Rune Armour (RAmr);   Eldar Jetbike (EJB);   Shuriken Pistol (Sp);   Witchblade (WB);   TL Shuriken Catapult (TL-Scat) (x1)
  Troops: Guardian Jetbike Squadron (6#, 152 Pts)
    Guardian Jetbike Squadron   6    Troops    3    3    3    3/4    1    4    1    8    3+    152
 (p.40 & p.64 Eldar);   Unit Type: Jetbike Infantry;   Turbo-boosters;   Eldar Jetbike (EJB);   Shuriken Cannon (SCan) (x2);   TL Shuriken Catapult (TL-Scat) (x4)
  Troops: Guardian Jetbike Squadron (3#, 76 Pts)
    Guardian Jetbike Squadron   3    Troops    3    3    3    3/4    1    4    1    8    3+    76
 (p.40 & p.64 Eldar);   Unit Type: Jetbike Infantry;   Turbo-boosters;   Eldar Jetbike (EJB);   Shuriken Cannon (SCan) (x1);   TL Shuriken Catapult (TL-Scat) (x2)
  Troops: Guardian Jetbike Squadron (3#, 76 Pts)
    Guardian Jetbike Squadron   3    Troops    3    3    3    3/4    1    4    1    8    3+    76
 (p.40 & p.64 Eldar);   Unit Type: Jetbike Infantry;   Turbo-boosters;   Eldar Jetbike (EJB);   Shuriken Cannon (SCan) (x1);   TL Shuriken Catapult (TL-Scat) (x2)
  Heavy Support: Wraithlord (1#, 155 Pts)
    Wraithlord   1    Heavy    4    4    10    8    3    4    2    10    3+    155
 (p.47 & p.66 Eldar),;   Unit Type: Monstrous Creature;   Fearless;   WraithSight;   Flamer (x2);   Bright Lance (BL);   Missile Launcher (ML)
  Heavy Support: Wraithlord (1#, 155 Pts)
    Wraithlord   1    Heavy    4    4    10    8    3    4    2    10    3+    155
 (p.47 & p.66 Eldar),;   Unit Type: Monstrous Creature;   Fearless;   WraithSight;   Flamer (x2);   Bright Lance (BL);   Missile Launcher (ML)
  Heavy Support: Wraithlord (1#, 155 Pts)
    Wraithlord   1    Heavy    4    4    10    8    3    4    2    10    3+    155
 (p.47 & p.66 Eldar),;   Unit Type: Monstrous Creature;   Fearless;   WraithSight;   Flamer (x2);   Bright Lance (BL);   Missile Launcher (ML)
  Troops: Pathfinders (Rangers) (5#, 120 Pts)
    Pathfinders (Rangers)   5    Troops    3    4    3    3    1    4    1    8    5+    120
 (p.38 & p.64 Eldar);   Fleet;   Infiltrate;   Move Through Cover;   Stealth;   Ignore Difficult Terrain;   Pathfinder Stealth;   Scouts;   Pathfinders;   Shuriken Pistol (Sp) (x5);   Ranger Long Rifle (RLRifle)
  Troops: Pathfinders (Rangers) (5#, 120 Pts)
    Pathfinders (Rangers)   5    Troops    3    4    3    3    1    4    1    8    5+    120
 (p.38 & p.64 Eldar);   Fleet;   Infiltrate;   Move Through Cover;   Stealth;   Ignore Difficult Terrain;   Pathfinder Stealth;   Scouts;   Pathfinders;   Shuriken Pistol (Sp) (x5);   Ranger Long Rifle (RLRifle)
Total Cost: 1850

 Option Footnotes
 Psychic Powers
  Doom  Select one non-Vehicle unit wihtin 24" all Hits caused to that unit gain a re-roll to wound until the start of the next Eldar turn. (p.28 Eldar)
  Eldritch Storm  18" Range; S3; AP-; L-Blast, Pinning; Vehicles touched take 2D6+3 AP hit, and Spun in random Direction, if "Hit" is scored Eldar player may choose its Facing. Takes the place of a ranged attack. (p.28 Eldar)
  Embolden  The Warlock and his squad may re-roll any failed Leadership tests. (p.28 Eldar)
  Enhance  All models in the Warlock's squad, including the Warlock himself, add +1 to their Weapon Skill and Initiative. The effects of Enhance are not cumulative. (p.28 Eldar)
  Fortune  One unit within 6" may re-roll saves it makes until the next Eldar Turn. (p.28 Eldar)
  Guide  One unit wihtin 6" may re-roll shooting "to hit" rolls until the next Eldar Turn (can re-roll scatter dice). (p.28 Eldar)
  Mind War  18" Range; S compare 1D6+Ld. Enemy suffers one wound per point less the then Farseer. No Armour saves allowed. Used "instead of Shooting!" (p.28 Eldar)
 Skills
 Deamon  To all intents and purposes, an Avatar is a Deamon and will therefore be affected by weapons and abilities that affect Deamons. He benefits from a 4+ Invulnerable save as well as his 3+ armour save. (p.24 Eldar)
 Divination  After both sides have Deployed at the start of the Game, the Eldar player my reposition D3+1 units in his army within its Deployment zone. (p.51 Eldar)
 Fearless  Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
 Fleet  May assault in the same turn as running, conditions apply (p75 WH40K 5E)
 Ignore Difficult Terrain  Can Ignore Difficult Terrain
 Independent Character  (p.50 WH40k)
 Infiltrate  Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)
 Inspiring  When led by their Avatar, the craftworld Eldar are filled with thoughts of bloodshed, and its presence inspires then to great acts of valour. Any Eldar unit with a model within 12" of the Avatar becomes Fearless. (p.24 Eldar)
 Molten Body  THe Avatar's body is fashioned from burning iron flooded with flowing magma. Melta weapons, flamers and heavy flamers, cannot wound the Avatar. (p.24 Eldar)
 Move Through Cover  Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E)
 Pathfinder Stealth  As Stealth speacial rule (p.75 WH40k)
Any cover save used is improved by +2 instead of the usual +1 conferred by the Stealth special rule.
 Pathfinders  Pathfinders: Ignore Difficult terrain and get 5+ Cover saves. and have greater accuracy on 5+ to hit get AP1 with Ranger long rifles. (p.38 Eldar)
 Psyker  1.) Psykers affect wraith sight up to 6", and upgraded Spiritseers allow 12"
2.) Farseer Psychic Tests: Roll 2D6 under Leadership stat. Warlocks and Shadowseers do not roll psychic tests.
3.) Dangers of the Warp: On a Psychic Test roll of 2 or 12, Psyker is attacked. 1 Automatic hit @ S6; No Saves of any sort. on a roll of 2 the power still works, even if killed.
 Scouts  May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
 Stealth  Improve cover save by +1, conditions apply (p76 WH40K 5E)
 Turbo-boosters  Bikes/jetbikes may move up to 24", cover save of 3+, conditions apply (p76 WH40K 5E)
 Unit Type: Jetbike Infantry  Unit Type: Jetbikes (p.54 WH40k)
1.) Move upto 12" over terrian. If end of move is in Diff Terr, do Dangerous Terrain test. Can land on top of Diff Terr, is without cover, and is as tall as the Terr for LOS. Can move though Diff Terr, take test. Get Cover.
2.) Turbo boosters special rule (p.76 WH40k)
3.) Shoot 1 weapon per rider. can Move and fire, RF and Heavy and still assault.
4.) Assault 6" affected by Diff Terr. Eldar Jetbikes: Can move 6" in assault phase.
5.) Fall back 3D6" over terrian.
6.) Increase stat +1T. (not vs Instant death.)
 Unit Type: Monstrous Creature  Unit Type: Monstrous Creature (p.55 WH40k)
1) Re-Roll dice for difficult terrain.
2) Target any unit, Fire two weapons per turn.
3) Ignore Armour Saves.
4) Armour penetration 2d6+Str
 WraithSight  If not within 6" of Friendly Psyker, roll D6, result of 1 the Unit is Inactive this turn. Cannot move, shoot or fight. Hit automatically in CC. (p.46 Eldar)
 Wargear
 Eldar Jetbike (EJB)  Unit Type: Jetbike Infantry. Eldar jetbikes come with Twin-Linked Shuriken catapults, and confer a +1T as well as a 3+ armour save to the Rider. (p.40 Eldar) See Jetbikes for more info on movement. (p.54 WH40k)
 Ghost Helm (GH)  Wearer may ignore perils of the warp on a 3+.(p.26 Eldar)
 Rune Armour (RAmr)  Eldrad's Rune Armour Save is 3+ Invulnerable (p.61 Eldar)
 Runes of Warding (RofWard)  Enemy Psykers tests must be taken on 3D6 suffering Perils of the Warp attack on any roll of 12 or above. (p.26 Eldar)
 Runes of Witnessing (RofWit)  Can use the RofWitnessing to test for a psyker test roll 3D6 discard the highest die. (p.26 Eldar)
 Spirit Stones (P:SpStn)  Allows Psyker to use another power in the turn. You may not use the same one. (p.26 Eldar)
 Weapons
 Bright Lance (BL)  36" Range; S8; AP2; Heavy 1, Lance
 Flamer  Template; S4; AP5; Assault 1
 Missile Launcher (ML)  48" Range; S8; AP3; Heavy 1 or S4; AP4; Heavy 1, Blast, Pinning
 Ranger Long Rifle (RLRifle)  36" Range; S-; AP6; Heavy 1; Sniper; Pinning;
Ranger = To Hit Roll of 6 = AP1.
Pathfinder = To Hit Roll of 5+ = AP1.
 Shuriken Cannon (SCan)  24" Range; S6; AP5; Assault 3
 Shuriken Pistol (Sp)  12" Range; S4; AP5; Pistol
 Singing Spear (SSpr)  12" Range; Sx; AP6; Assault 1; Wounds on 2+; S9 vs Vehicles; Twohanded. (p.27 Eldar)
 Staff of Ulthamar (SofU)  May be used in one of 2 ways per turn:
First: Allows Eldrad to use another Pysker power (even one already used) when not ingaged in Combat.
Second: Allows Eldrad to always wound on 2+ in Close Combat. Attacks also ignore Armor Saves. (p.51 Eldar)
 TL Shuriken Catapult (TL-Scat)  12" Range; S4; AP5; Assault 2, Twin Linked
 Wailing Doom (WD)  12" Range; S8; AP1; Assault 1, Melta
 Witchblade (WB)  Wounds on 2+; Against Vehicles STR*3+D6 AP. (p.46 WH40K )