Kollár László (Beatles) Űrgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Space Marine Chaplain (1#, 130 Pts)
    Space Marine Chaplain   1    Grp: HQ    130
   Infantry; Combat Tactics; Independent Character; Liturgies of Battle; Honour of the Chapter.
;   ...in Terminator Armour
      ...in Terminator Armour   1         5    4    4    4    2    4    2    10    2+/4(i)    [130]
   
;   Crozius Arcanum;   Rosarius;   Storm Bolter;   Terminator Armour
       Terminator Armour   1    Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks.    [0]
  Elite: Terminator Squad (8#, 610 Pts)
    Terminator Squad   6    Elite    4    4    4/8    4    1    4/1    2    9    2+/5(i)    610
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Power Fist (x5);   Storm Bolter (x6);   Terminator Armour;   Chain Fist (x1);   Cyclone Missile Launcher;   Land Raider Crusader
     Terminator Armour   1    Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks.    [0]
      Sergeant   1         4    4    4    4    1    4    2    9    2+/5(i)    [40]
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.;   Power Sword;   Storm Bolter;   Terminator Armour
       Terminator Armour   1    Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks.    [0]
      Land Raider Crusader   1    Grp: BS:   4 FA:   14 SA:   14 RA:   14    [295]
   Vehicle (Tank); Sixteen Model Capacity; Assault Vehicle.
;   Frag Assault Launchers;   Power of the Machine Spirit;   Searchlight;   Smoke Launchers;   Twin Linked Assault Cannon;   Hurricane Bolter (x2);   Extra Armor;   Hunter Killer Missile;   Multi-Melta;   Pintle-mounted Storm Bolter
       Frag Assault Launchers   1    See C:SM, pg. 82.    [0]
  Heavy Support: Vindicator (1#, 135 Pts)
    Vindicator   1    Grp: Heavy BS:   4 FA:   13 SA:   11 RA:   10    135
   Vehicle (Tank).
;   Demolisher Cannon;   Searchlight;   Smoke Launchers;   Storm Bolter;   Dozer Blade;   Extra Armor
  Heavy Support: Devastator Squad (10#, 240 Pts)
    Devastator Squad   9    Heavy    4    4    4    4    1    4    1    8    3+    240
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x5);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Missile Launcher (x4)
      Sergeant   1         4    4    4    4    1    4    2    9    3+    [33]
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.;   Bolt Pistol;   Frag Grenades;   Krak Grenades;   Signum;   Storm Bolter
       Signum   1    See C:SM, pg. 100.    [0]
  Troops: Tactical Squad (10#, 185 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    185
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Plasmagun;   Plasma Cannon
      Sergeant   1         4    4    4    4    1    4    2    9    3+    [23]
   Bolt Pistol;   Bolter;   Frag Grenades;   Krak Grenades
  Troops: Tactical Squad (10#, 175 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    175
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Flamer;   Plasma Cannon
      Sergeant   1         4    4    4    4    1    4    2    9    3+    [23]
   Bolt Pistol;   Bolter;   Frag Grenades;   Krak Grenades
  Troops: Tactical Squad (10#, 195 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    195
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Flamer;   Lascannon
      Sergeant   1         4    4    4    4    1    4    2    9    3+    [38]
   Bolter;   Frag Grenades;   Krak Grenades;   Plasma Pistol
  Troops: Tactical Squad (10#, 180 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    180
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Flamer;   Lascannon
      Sergeant   1         4    4    4    4    1    4    2    9    3+    [23]
   Bolt Pistol;   Bolter;   Frag Grenades;   Krak Grenades
Total Cost: 1850

   Option Footnotes
   Wargear
   Bolt Pistol    12" Range; S4; AP5; Pistol
   Bolter    24" Range; S4; AP5; Rapid Fire
   Chain Fist    Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP
   Crozius Arcanum    Ignores armour saves in close combat (p42 WH40K 5E)
   Cyclone Missile Launcher    Frag: Range: 48"; S4; AP6; Heavy 2, Blast.
Krak: Range: 48"; S8; AP3; Heavy 2.
   Demolisher Cannon    24" Range; S10; AP2; Ordnance 1; Large Blast
   Dozer Blade    Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test as long as they are not going to be moving more than 6" that turn. See Wargear, pg. 34.
   Extra Armor    Count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. See Wargear, pg. 34.
   Flamer    Template; S4; AP5; Assault 1
   Frag Assault Launchers    See C:SM, pg. 82.
   Frag Grenades    Fight simultaneously with troops in cover (p36 WH40K 5E)
   Hunter Killer Missile    Unlimited range, S8; AP3; Heavy 1; One use only; See Wargear, pg. 35.
   Hurricane Bolter    Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked.
   Krak Grenades    One attack with 6+D6 AP (exceptions apply p72 WH40K)
   Lascannon    48" Range; S9; AP2; Heavy 1
   Missile Launcher    Frag: 48" Range; S4; AP6; Heavy 1; Blast.
Krak: 48" Range; S8; AP3; Heavy 1.
   Multi-Melta    24" Range; S8; AP1; Heavy 1; Melta.
   Pintle-mounted Storm Bolter    24" Range; S4; AP5; Assault 2. Treated as an additional defensive weapon. See Wargear, pg. 35.
   Plasma Cannon    36" Range; S7; AP2; Heavy 1; Blast; Gets Hot!
   Plasma Pistol    12" Range; S7; AP2; Pistol; Gets Hot!
   Plasmagun    24" Range; S7; AP2; Rapid Fire; Gets Hot!
   Power Fist    Ignores armour saves, increases strength in close combat.
   Power of the Machine Spirit    See Codex Space Marines, page 81.
   Power Sword    Ignores armour saves in close combat (p42 WH40K 5E)
   Rosarius    Confers a 4+ Invulnerable Save.
   Searchlight    Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
   Signum    See C:SM, pg. 100.
   Smoke Launchers    Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
   Storm Bolter    24" Range; S4; AP5; Assault 2
   Terminator Armour    Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks.
   Twin Linked Assault Cannon    24" Range; S6; AP4; Heavy 4 Rending Linked