| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Librarian (1#, 150 Pts) |
| Librarian |
1 |
Grp: HQ |
150 |
Infantry; And They Shall Know No Fear; Fearless; Independent Character; Psyker ; ...in Power Armour; Might of Heroes; Wings of Sanguinius |
| ...in Power Armour |
1 |
|
5 |
5 |
4 |
4/5 |
2 |
5 |
3/4 |
9 |
3+ |
[150] |
| Bolt Pistol; Force Weapon; Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Psychic Hood |
| Psychic Hood |
1 |
Allows Librarian to nullify Psychic attacks by opponent. See Codex for details. (See C:BA, pg. 5) |
[0] |
| Space Marine Bike |
1 |
The model rides a Space Marine Bike with Twin-Linked Bolters. (p24 C:SM) |
[30] |
| Twin Linked Bolter |
| HQ: Chaplain (6#, 290 Pts) |
| Chaplain |
1 |
Grp: HQ |
290 |
Infantry; Independent Character; Honor of the Chapter (pg 37 C:DA); Litanies of Hate (pg 37 C:DA) ; ...in Power Armour; Honor Guard |
| ...in Power Armour |
1 |
|
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
9 |
3+/4(i) |
[120] |
| Bolt Pistol; Crozius Arcanum; Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Rosarius |
| Rosarius |
1 |
4+ Invulnerable save. See C:BA, pg. 5. |
[0] |
| Jump Pack |
1 |
The model moves as Jump Infantry. Deep Strike if allowed. (p24 C:SM) |
[20] |
| Honor Guard |
5 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
9 |
3+ |
[170] |
| Infantry; And They Shall Know No Fear; Bolt Pistol (x5); Bolter (x2); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Power Fist (x1); Meltagun (x2) |
| Troops: Tactical Squad (10#, 220 Pts) |
| Tactical Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
220 |
Infantry; And They Shall Know No Fear; Combat Squads ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Meltagun; Lascannon |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
[23] |
| Bolt Pistol (x1); Bolter (x1); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save. |
| Troops: Tactical Squad (10#, 220 Pts) |
| Tactical Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
220 |
Infantry; And They Shall Know No Fear; Combat Squads ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Meltagun; Lascannon |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
[23] |
| Bolt Pistol (x1); Bolter (x1); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save. |
| Troops: Assault Squad (10#, 275 Pts) |
| Assault Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
275 |
Jump Infantry; And They Shall Know No Fear; Combat Squads; Deep Strike ; Bolt Pistol (x9); Chainsword (x9); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save. |
| Sergeant |
1 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
9 |
3+ |
[53] |
| Bolt Pistol (x1); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Power Fist |
| : Death Company (8#, 160 Pts) |
| Death Company |
8 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
160 |
| Infantry; Fearless; Feel no pain; Furious Charge; Black Rage.; Bolt Pistol (x8); Bolter (x8); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Equip unit with Jump Packs |
| Heavy Support: Vindicator (1#, 145 Pts) |
| Vindicator |
1 |
Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 |
145 |
Vehicle (Tank). ; Demolisher Cannon; Searchlight; Smoke Launchers; Storm Bolter; Dozer Blade; Extra Armor |
| Heavy Support: Vindicator (1#, 145 Pts) |
| Vindicator |
1 |
Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 |
145 |
Vehicle (Tank). ; Demolisher Cannon; Searchlight; Smoke Launchers; Storm Bolter; Dozer Blade; Extra Armor |
| Heavy Support: Whirlwind (1#, 85 Pts) |
| Whirlwind |
1 |
Grp: Heavy BS: 4 FA: 11 SA: 11 RA: 10 |
85 |
Vehicle (Tank). ; Searchlight; Smoke Launchers; Whirlwind Multiple Missile Launcher |
| Fast Attack: Bike Squadron (3#, 130 Pts) |
| Bike Squadron |
2 |
Fast |
4 |
4 |
4 |
4/5 |
1 |
4 |
1 |
8 |
3+ |
130 |
| Bike; And They Shall Know No Fear; Combat Squads; Bolt Pistol (x2); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Meltagun (x2); Twin Linked Bolter (x2) |
| Sergeant |
1 |
|
4 |
4 |
4 |
4/5 |
1 |
4 |
2 |
9 |
3+ |
[36] |
| Bolt Pistol; Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Twin Linked Bolter (x1) |
| Total Cost: |
1820 |
| Option Footnotes |
Psychic
Powers |
| Might of Heroes |
Used at the start of either player's Assault Phase. The Librarian (or any one other model in the same unit as the Librarian) gains +D3 attacks in that Assault phase. |
| Wings of Sanguinius |
Used in the Movement Phase and last until the end of that turn. Allows the Librarian to move as if he had a Jump Pack. May be used if in Terminator Armour. If the model is on a bike, the model moves as if on a jetbike. |
Wargear |
| Bolt Pistol |
12" Range; S4; AP5; Pistol |
| Bolter |
24" Range; S4; AP5; Rapid Fire |
| Chainsword |
If used with another close combat weapon, +1 attack in close combat. |
| Crozius Arcanum |
Treated as a power weapon. See (C:DA, pg.37). |
| Demolisher Cannon |
24" Range; S10; AP2; Ordnance 1; Large Blast |
| Dozer Blade |
Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test as long as they are not going to be moving more than 6" that turn. See Wargear, pg. 34. |
| Equip unit with Jump Packs |
The model moves as Jump Infantry. Deep Strike if allowed. |
| Extra Armor |
Count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. See Wargear, pg. 34. |
| Force Weapon |
Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) |
| Frag Grenades |
Fight simultaneously with troops in cover (p36 WH40K 5E) |
| Krak Grenades |
One attack with 6+D6 AP (exceptions apply p72 WH40K) |
| Lascannon |
48" Range; S9; AP2; Heavy 1 |
| Meltagun |
12" Range; S8; AP1; Assault 1; Melta. |
| Power Fist |
Ignores armour saves, increases strength in close combat. |
| Searchlight |
Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36. |
| Smoke Launchers |
Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
| Storm Bolter |
24" Range; S4; AP5; Assault 2 |
| Twin Linked Bolter |
24" Range; S4; AP5; Rapid Fire, Linked |
| Whirlwind Multiple Missile Launcher |
Vengeance Missiles: Range: 12 - 48"; S5; AP4; Ordnance 1, Blast. Incendiary Missiles: Range: 12 - 48"; S4; AP5; Ordnance 1, Blast, Ignores Cover. |
Weapons |
| Twin Linked Bolter |
24" Range; S4; AP5; Rapid Fire, Linked |