Fábián Szabolcs (Constantine) Véres Angyal serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Librarian (1#, 150 Pts)
    Librarian   1    Grp: HQ    150
   Infantry; And They Shall Know No Fear; Fearless; Independent Character; Psyker
;   ...in Power Armour;   Might of Heroes;   Wings of Sanguinius
      ...in Power Armour   1         5    5    4    4/5    2    5    3/4    9    3+    [150]
   Bolt Pistol;   Force Weapon;   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Psychic Hood
       Psychic Hood   1    Allows Librarian to nullify Psychic attacks by opponent. See Codex for details. (See C:BA, pg. 5)    [0]
       Space Marine Bike   1    The model rides a Space Marine Bike with Twin-Linked Bolters. (p24 C:SM)    [30]
   Twin Linked Bolter
  HQ: Chaplain (6#, 290 Pts)
    Chaplain   1    Grp: HQ    290
   Infantry; Independent Character; Honor of the Chapter (pg 37 C:DA); Litanies of Hate (pg 37 C:DA)
;   ...in Power Armour;   Honor Guard
      ...in Power Armour   1         5    5    4    4    2    5    3/4    9    3+/4(i)    [120]
   Bolt Pistol;   Crozius Arcanum;   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Rosarius
       Rosarius   1    4+ Invulnerable save. See C:BA, pg. 5.    [0]
       Jump Pack   1    The model moves as Jump Infantry. Deep Strike if allowed. (p24 C:SM)    [20]
      Honor Guard   5         4    4    4/8    4    1    4/1    2    9    3+    [170]
   Infantry; And They Shall Know No Fear;   Bolt Pistol (x5);   Bolter (x2);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Power Fist (x1);   Meltagun (x2)
  Troops: Tactical Squad (10#, 220 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    220
   Infantry; And They Shall Know No Fear; Combat Squads
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Meltagun;   Lascannon
      Sergeant   1         4    4    4    4    1    4    2    9    3+    [23]
   Bolt Pistol (x1);   Bolter (x1);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.
  Troops: Tactical Squad (10#, 220 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    220
   Infantry; And They Shall Know No Fear; Combat Squads
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Meltagun;   Lascannon
      Sergeant   1         4    4    4    4    1    4    2    9    3+    [23]
   Bolt Pistol (x1);   Bolter (x1);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.
  Troops: Assault Squad (10#, 275 Pts)
    Assault Squad   9    Troops    4    4    4    4    1    4    1/2    8    3+    275
   Jump Infantry; And They Shall Know No Fear; Combat Squads; Deep Strike
;   Bolt Pistol (x9);   Chainsword (x9);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.
      Sergeant   1         4    4    4/8    4    1    4/1    2    9    3+    [53]
   Bolt Pistol (x1);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Power Fist
  : Death Company (8#, 160 Pts)
    Death Company   8         4    4    4    4    1    4    2    9    3+    160
   Infantry; Fearless; Feel no pain; Furious Charge; Black Rage.;   Bolt Pistol (x8);   Bolter (x8);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Equip unit with Jump Packs
  Heavy Support: Vindicator (1#, 145 Pts)
    Vindicator   1    Grp: Heavy BS:   4 FA:   13 SA:   11 RA:   10    145
   Vehicle (Tank).
;   Demolisher Cannon;   Searchlight;   Smoke Launchers;   Storm Bolter;   Dozer Blade;   Extra Armor
  Heavy Support: Vindicator (1#, 145 Pts)
    Vindicator   1    Grp: Heavy BS:   4 FA:   13 SA:   11 RA:   10    145
   Vehicle (Tank).
;   Demolisher Cannon;   Searchlight;   Smoke Launchers;   Storm Bolter;   Dozer Blade;   Extra Armor
  Heavy Support: Whirlwind (1#, 85 Pts)
    Whirlwind   1    Grp: Heavy BS:   4 FA:   11 SA:   11 RA:   10    85
   Vehicle (Tank).
;   Searchlight;   Smoke Launchers;   Whirlwind Multiple Missile Launcher
  Fast Attack: Bike Squadron (3#, 130 Pts)
    Bike Squadron   2    Fast    4    4    4    4/5    1    4    1    8    3+    130
   Bike; And They Shall Know No Fear; Combat Squads;   Bolt Pistol (x2);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Meltagun (x2);   Twin Linked Bolter (x2)
      Sergeant   1         4    4    4    4/5    1    4    2    9    3+    [36]
   Bolt Pistol;   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Twin Linked Bolter (x1)
Total Cost: 1820

   Option Footnotes
  Psychic Powers
   Might of Heroes    Used at the start of either player's Assault Phase. The Librarian (or any one other model in the same unit as the Librarian) gains +D3 attacks in that Assault phase.
   Wings of Sanguinius    Used in the Movement Phase and last until the end of that turn. Allows the Librarian to move as if he had a Jump Pack. May be used if in Terminator Armour. If the model is on a bike, the model moves as if on a jetbike.
   Wargear
   Bolt Pistol    12" Range; S4; AP5; Pistol
   Bolter    24" Range; S4; AP5; Rapid Fire
   Chainsword    If used with another close combat weapon, +1 attack in close combat.
   Crozius Arcanum    Treated as a power weapon. See (C:DA, pg.37).
   Demolisher Cannon    24" Range; S10; AP2; Ordnance 1; Large Blast
   Dozer Blade    Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test as long as they are not going to be moving more than 6" that turn. See Wargear, pg. 34.
   Equip unit with Jump Packs    The model moves as Jump Infantry. Deep Strike if allowed.
   Extra Armor    Count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. See Wargear, pg. 34.
   Force Weapon    Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E)
   Frag Grenades    Fight simultaneously with troops in cover (p36 WH40K 5E)
   Krak Grenades    One attack with 6+D6 AP (exceptions apply p72 WH40K)
   Lascannon    48" Range; S9; AP2; Heavy 1
   Meltagun    12" Range; S8; AP1; Assault 1; Melta.
   Power Fist    Ignores armour saves, increases strength in close combat.
   Searchlight    Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
   Smoke Launchers    Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
   Storm Bolter    24" Range; S4; AP5; Assault 2
   Twin Linked Bolter    24" Range; S4; AP5; Rapid Fire, Linked
   Whirlwind Multiple Missile Launcher    Vengeance Missiles: Range: 12 - 48"; S5; AP4; Ordnance 1, Blast.
Incendiary Missiles: Range: 12 - 48"; S4; AP5; Ordnance 1, Blast, Ignores Cover.
   Weapons
   Twin Linked Bolter    24" Range; S4; AP5; Rapid Fire, Linked