Czikmántory Tamás (Cziky) Káoszgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Daemon Prince (1#, 155 Pts)
    Excito Jugis   1    HQ    7    5    6    5    4    5/6    4    10    3+/5(i)    155
   Monstrous Creature; Eternal Warrior (p32 & p92 C:CSM);   Close Combat Weapon;   Fearless;   Wings;   Lash of Submission (x1);   Mark of Slaanesh
  HQ: Abaddon the Despoiler (1#, 275 Pts)
    Abaddon the Despoiler   1    HQ    7    5    4/8    4/5    4    6    4    10    2+/4(i)    275
   Independant Character; Immune to Instant Death (p46 & p90 C:CSM);   Drach'nyen;   Talon of Horus;   Twin Linked Bolter;   Fearless;   Personal Icon;   Mark of Chaos Ascendant
  Elite: Terminators (4#, 180 Pts)
    Discrepo   3    Elite    4    4    4    4    1    4    2/3    10    2+/5(i)    180
   Infantry; Deep Strike (p28 & p94 C:CSM);   Chain Fist (x1);   Power Weapon (x2);   Twin Linked Bolter (x2);   Heavy Flamer (x1);   Icon of Khorne;   Mark of Khorne
      Terminator Champion   1         4    4    4    4    1    4    3/4    10    2+/5(i)    [40]
   Infantry; Deep Strike (p28 & p94 C:CSM);   Power Weapon (x1);   Twin Linked Bolter (x1);   Mark of Khorne
  Troops: Noise Marines (5#, 155 Pts)
    Clangor   5    Troops    4    4    4    4    1    4/5    1/2    9    3+    155
   Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Blastmaster;   Bolter (x1);   Sonic Blaster (x3);   Frag Grenades;   Krak Grenades;   Fearless;   Mark of Slaanesh
  Troops: Noise Marines (5#, 155 Pts)
    Nixus   5    Troops    4    4    4    4    1    4/5    1/2    9    3+    155
   Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Blastmaster;   Bolter (x1);   Sonic Blaster (x3);   Frag Grenades;   Krak Grenades;   Fearless;   Mark of Slaanesh
  Troops: Chaos Space Marines (8#, 130 Pts)
    Exsenquor   8    Troops    4    4    4    4    1    4    1/2    9    3+    130
   Infantry (p26 & p96 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Meltagun (x1);   Frag Grenades;   Krak Grenades
  Troops: Chaos Space Marines (8#, 130 Pts)
    Flatus   8    Troops    4    4    4    4    1    4    1/2    9    3+    130
   Infantry (p26 & p96 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Meltagun (x1);   Frag Grenades;   Krak Grenades
  Troops: Khorne Berzerkers (6#, 126 Pts)
    Khorne Berzerkers   6    Troops    5    4    4    4    1    4    1/3    9    3+    126
   Infantry (p36 & 98 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Frag Grenades;   Krak Grenades;   Fearless;   Furious Charge;   Mark of Khorne
  Heavy Support: Obliterators (3#, 225 Pts)
    Exitium   3    Heavy    4    4    4/8    4    2    4/1    2    9    2+/5(i)    225
   Infantry; Deep Strike (p35 & p96 C:CSM);   Power Fist;   Obliterator Weapons;   Fearless;   Slow and Purposeful
  Heavy Support: Defiler (1#, 155 Pts)
    Fragosus   1    Grp: Heavy WS:   3 BS:   3 St:   6 In:   3 At:   3 FA:   12 SA:   12 RA:   10    155
   Vehicle; Walker (p41 & p101 C:CSM);   Fleet;   Battle Cannon;   Dreadnought CCW (x2);   Reaper Autocannon;   Havoc Launcher;   Daemonic Possession;   Searchlight;   Smoke Launchers
  Heavy Support: Defiler (1#, 150 Pts)
    Inimicus Pellis   1    Grp: Heavy WS:   3 BS:   3 St:   6 In:   3 At:   3 FA:   12 SA:   12 RA:   10    150
   Vehicle; Walker (p41 & p101 C:CSM);   Fleet;   Battle Cannon;   Dreadnought CCW (x2);   Reaper Autocannon;   Twin Linked Heavy Flamer;   Daemonic Possession;   Searchlight;   Smoke Launchers
Total Cost: 1836

   Option Footnotes
   Psychic Powers
   Lash of Submission    Pick any non-vehcicle visible unit within 24". If psychic test successful then target is moved upto 2D6" by Chaos player. After move the target takes a pinning test (p88 C:CSM)
   Sorceror     
   Skills
   Fearless    Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
   Fleet    May assault in the same turn as running, conditions apply (p75 WH40K 5E)
   Furious Charge    Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
   Slow and Purposeful    Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76 WH40K 5E)
   Vehicle Upgrades
   Daemonic Possession    Ignores shaken/stunned. BS reduced (p87 C:CSM)
   Searchlight    Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
   Smoke Launchers    Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
   Wargear
   Icon of Khorne    Unit gains benefits of the Mark of Khorne (p81 C:CSM)
   Mark of Chaos Ascendant    Combines all Marks (p46 C:CSM)
   Mark of Khorne    Extra attacks (p25 C:CSM)
   Mark of Slaanesh    Extra initiative (p25 C:CSM)
   Personal Icon    Guides teleporters/daemons (p81 C:CSM)
   Wings    Move like jumpack infantry
   Weapons
   Battle Cannon    72" Range; S8; AP3; Ordnance 1/Blast
   Blastmaster    Varied: 36" Range; S5; AP4; Assault 2; Pinning
Single: 48" Range; S8; AP3; Heavy 1; Blast; Pinning (p39 C:CSM)
   Bolt Pistol    12" Range; S4; AP5; Pistol
   Bolter    24" Range; S4; AP5; Rapid Fire
   Chain Fist    Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP
   Close Combat Weapon    If used with another close combat weapon, +1 attack in close combat.
   Drach'nyen    Two handed, Power weapon, +D6 attacks (rolls of 1 has other effects), Re-roll failed wounds (p46 C:CSM)
   Dreadnought CCW     
   Frag Grenades    Fight simultaneously with troops in cover (p36 WH40K 5E)
   Havoc Launcher    48" Range; S5; AP5; Heavy 1; Blast; Twin-linked (p87 C:CSM)
   Heavy Flamer    Template; S5; AP4; Assault 1
   Krak Grenades    One attack with 6+D6 AP (exceptions apply p72 WH40K)
   Meltagun    12" Range; S8; AP1; Assault 1; Melta.
   Obliterator Weapons    Choose from lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked meltagun, twin-linked flamer (p100 C:CSM)
   Power Fist    Ignores armour saves, increases strength in close combat.
   Power Weapon    Ignores armour saves in close combat (p42 WH40K 5E)
   Reaper Autocannon    36" Range; S7; AP4; Heavy 2; Linked (p82 C:CSM)
   Sonic Blaster    24" Range; S4; AP5; Assault 2 OR Heavy 3 (p39 C:CSM)
   Talon of Horus    Double strength (p46 C:CSM)
   Twin Linked Bolter    24" Range; S4; AP5; Rapid Fire, Linked
   Twin Linked Heavy Flamer    Template; S5; AP4; Assault 1; Reroll wounds