Lengyel Balázs (Thanatos) Űrgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  Captain Syrius Vael Loth (1#, 175 Pts)
    Chapter Master Pedro Kantor   1    HQ    6    5    4/8    4    3    5/1    3    10    3+/4(i)    175
   Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character; Orbital Bombardment; Inspiring Presence; Chapter Tactics.
;   Dorn's Arrow;   Frag Grenades;   Iron Halo;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Power Fist
     Dorn's Arrow   1    Range: 24"; S4; AP4; Assault 4    [0]
  Tactical Squad "Mortus" (11#, 245 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    245
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Meltagun;   Lascannon;   Rhino
      Sergeant   1         4    4    4/8    4    1    4/1    2    9    3+    [48]
   Bolter;   Frag Grenades;   Krak Grenades;   Power Fist
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [35]
   Vehicle (Tank); Ten model capacity; Repair.
;   Searchlight;   Smoke Launchers;   Storm Bolter
  Troops: Scout Squad (10#, 165 Pts)
    Scout Squad   9    Troops    3    3    4    4    1    4    1/2    8    4+    165
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts.
;   Bolt Pistol (x9);   Frag Grenades;   Krak Grenades;   Scout Armour:   Confers a 4+ Armour Save.;   Combat Blade (x9)
      Sergeant   1         4    4    4/8    4    1    4/1    2    9    4+    [35]
   Bolt Pistol;   Frag Grenades;   Krak Grenades;   Scout Armour:   Confers a 4+ Armour Save.;   Power Fist
  Sternaguard Squad "Prioris" (11#, 300 Pts)
    Sternguard Veteran Squad   9    Elite    4    4    4    4    1    4    2    9    3+    300
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x6);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Special Issue Ammunition;   Combi-Meltagun (x3);   Drop Pod
      Sergeant   1         4    4    4    4    1    4    2    9    3+    [25]
   Bolt Pistol;   Bolter;   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Special Issue Ammunition
      Drop Pod   1    Grp: BS:   4 FA:   12 SA:   12 RA:   12    [35]
   Vehicle (Open-Topped); Twelve model capacity or One Dreadnought or One Thunderfire Cannon; Inertial Guidance System; Immobile; Drop Pod Assault.;   Storm Bolter
  Vindicator "Purgator" (1#, 115 Pts)
    Vindicator   1    Grp: Heavy BS:   4 FA:   13 SA:   11 RA:   10    115
   Vehicle (Tank).
;   Demolisher Cannon;   Searchlight;   Smoke Launchers;   Storm Bolter
Total Cost: 1000

   Option Footnotes
   Wargear
   Bolt Pistol    12" Range; S4; AP5; Pistol
   Bolter    24" Range; S4; AP5; Rapid Fire
   Combat Blade    If used with another close combat weapon, +1 attack in close combat.
   Combi-Meltagun    24" Range; S4; AP5; Rapid Fire (Bolter)
12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle)
   Demolisher Cannon    24" Range; S10; AP2; Ordnance 1; Large Blast
   Dorn's Arrow    Range: 24"; S4; AP4; Assault 4
   Frag Grenades    Fight simultaneously with troops in cover (p36 WH40K 5E)
   Iron Halo    Confers a 4+ Invulnerable save.
   Krak Grenades    One attack with 6+D6 AP (exceptions apply p72 WH40K)
   Lascannon    48" Range; S9; AP2; Heavy 1
   Meltagun    12" Range; S8; AP1; Assault 1; Melta.
   Power Fist    Ignores armour saves, increases strength in close combat.
   Searchlight    Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
   Smoke Launchers    Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
   Special Issue Ammunition    All bolters in the squad may use any of the following profiles when firing:
Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover
Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+)
Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire
Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot!
   Storm Bolter    24" Range; S4; AP5; Assault 2