Lajkó László (Woody Sheriff) Űrgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Kor'sarro Khan (1#, 160 Pts)
    Kor'sarro Khan   1    HQ    6    5    4    4    3    5    3/4    10    3+/4(i)    160
   Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character; Master of the Hunt; Chapter Tactics.
;   Bolt Pistol;   Frag Grenades;   Iron Halo;   Krak Grenades;   Moonfang;   Power Armour:   Confers a 3+ Armour Save.
  Troops: Tactical Squad (10#, 200 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    200
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Flamer;   Plasma Cannon
      Sergeant   1         4    4    4/8    4    1    4/1    2    9    3+    [48]
   Bolter;   Frag Grenades;   Krak Grenades;   Power Fist
  Troops: Tactical Squad (11#, 215 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    215
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Meltagun;   Multi-Melta;   Rhino
      Sergeant   1         4    4    4    4    1    4    2    9    3+    [23]
   Bolt Pistol;   Bolter;   Frag Grenades;   Krak Grenades
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [40]
   Vehicle (Tank); Ten model capacity; Repair.
;   Searchlight;   Smoke Launchers;   Storm Bolter;   Dozer Blade
  Troops: Scout Squad (10#, 175 Pts)
    Scout Squad   9    Troops    3    3    4    4    1    4    1/2    8    4+    175
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts.
;   Bolt Pistol (x9);   Frag Grenades;   Krak Grenades;   Scout Armour:   Confers a 4+ Armour Save.;   Camo Cloaks;   Combat Blade (x9)
      Sergeant   1         4    4    4    4    1    4    2    9    4+    [18]
   Bolt Pistol;   Bolter;   Frag Grenades;   Krak Grenades;   Scout Armour:   Confers a 4+ Armour Save.;   Camo Cloaks;   Melta Bombs
  Heavy Support: Land Raider (1#, 250 Pts)
    Land Raider   1    Grp: Heavy BS:   4 FA:   14 SA:   14 RA:   14    250
   Vehicle (Tank); Twelve Model Capacity; Assault Vehicle.
;   Power of the Machine Spirit;   Searchlight;   Smoke Launchers;   Twin Linked Heavy Bolter;   Twin Linked Lascannon (x2)
Total Cost: 1000

   Option Footnotes
   Wargear
   Bolt Pistol    12" Range; S4; AP5; Pistol
   Bolter    24" Range; S4; AP5; Rapid Fire
   Camo Cloaks    Confers Stealth.
   Combat Blade    If used with another close combat weapon, +1 attack in close combat.
   Dozer Blade    Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test as long as they are not going to be moving more than 6" that turn. See Wargear, pg. 34.
   Flamer    Template; S4; AP5; Assault 1
   Frag Grenades    Fight simultaneously with troops in cover (p36 WH40K 5E)
   Iron Halo    Confers a 4+ Invulnerable save.
   Krak Grenades    One attack with 6+D6 AP (exceptions apply p72 WH40K)
   Melta Bombs    One attack with 8+2D6 AP (exceptions apply p72 WH40K)
   Meltagun    12" Range; S8; AP1; Assault 1; Melta.
   Moonfang    Power Sword; A wound roll of 6 causes Instant Death, regardless of the target's Toughness.
   Multi-Melta    24" Range; S8; AP1; Heavy 1; Melta.
   Plasma Cannon    36" Range; S7; AP2; Heavy 1; Blast; Gets Hot!
   Power Fist    Ignores armour saves, increases strength in close combat.
   Power of the Machine Spirit    See Codex Space Marines, page 81.
   Searchlight    Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
   Smoke Launchers    Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
   Storm Bolter    24" Range; S4; AP5; Assault 2
   Twin Linked Heavy Bolter    36" Range; S5; AP4; Heavy 3 Linked
   Twin Linked Lascannon    48" Range; S9; AP2; Heavy 1 Linked
   Weapons
   Bolter    24" Range; S4; AP5; Rapid Fire