Gaál Zoltán (Zaggar) Démoni serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Fateweaver, Oracle of Tzeentch (1#, 333 Pts)
    Fateweaver, Oracle of Tzeentch   1    HQ    4    5    5    5    3    4    2    9    -/3(i)    333
   (C: CD p.49 & p.78), ;   Unit Type: Monstrous Creature;   DG: Daemonic Flight;   rDG: Boon of Mutation;   rDG: Breath of Chaos;   rDG: Daemonic Gaze;   DGT: Master of Sorcery;   DGT: We Are Legion;   rDGT: Bolt of Tzeentch;   DGT: Soul Devourer;   sW: Power Weapon;   S: Oracle of Eternity;   S: Daemon;   S: Fearless;   S: Invulnerable!;   S: Eternal Warriors
  HQ: Herald of Slaanesh (1#, 90 Pts)
    Herald of Slaanesh   1    HQ    5    3    3    3/4    2/5    7    4/6    10    4+/5(i)    90
   (C: CD p.33 & p.81), ;   Unit Type: Cavalry;   DGS: Aura of Acquiscence;   DGS: Rending Claws;   sW: Rending;   DGS: Transfixing Gaze;   rDGS: Pavane of Slaanesh;   DS: Chariot of Slaanesh;   S: Fleet;   S: Furious Charge;   S: Daemon;   S: Fearless;   S: Invulnerable!;   S: Eternal Warriors
  HQ: Herald of Slaanesh (1#, 85 Pts)
    Herald of Slaanesh   1    HQ    5    3    3    3/4    2/5    7    4/6    10    4+/5(i)    85
   (C: CD p.33 & p.81), ;   Unit Type: Cavalry;   DGS: Aura of Acquiscence;   DGS: Rending Claws;   sW: Rending;   rDGS: Pavane of Slaanesh;   DS: Chariot of Slaanesh;   S: Fleet;   S: Furious Charge;   S: Daemon;   S: Fearless;   S: Invulnerable!;   S: Eternal Warriors
  Elite: Bloodcrushers of Khorne (6#, 280 Pts)
    Bloodcrushers of Khorne   6    Elite    5    0    5    5    2    4    3    10    3+/5(i)    280
   (C: CD p.40 & p.83), ;   Unit Type: Infantry;   DG: Iron Hide;   DGK: Hellblade;   sW: Rending;   sW: Power Weapon;   DGK: Fury of Khorne (x1);   DG: Chaos Icon (x1);   DG: Instrument of Chaos (x1);   S: Furious Charge;   S: Daemon;   S: Fearless;   S: Invulnerable!;   S: Eternal Warriors
  Elite: Bloodcrushers of Khorne (6#, 280 Pts)
    Bloodcrushers of Khorne   6    Elite    5    0    5    5    2    4    3    10    3+/5(i)    280
   (C: CD p.40 & p.83), ;   Unit Type: Infantry;   DG: Iron Hide;   DGK: Hellblade;   sW: Rending;   sW: Power Weapon;   DGK: Fury of Khorne (x1);   DG: Chaos Icon (x1);   DG: Instrument of Chaos (x1);   S: Furious Charge;   S: Daemon;   S: Fearless;   S: Invulnerable!;   S: Eternal Warriors
  Heavy Support: Soul Grinder of Chaos (1#, 160 Pts)
    Soul Grinder of Chaos   1    Grp: Heavy WS:   3 BS:   3 St:   6 In:   3 At:   4 FA:   13 SA:   13 RA:   11    160
   (C: CD p.44 & p.87), ;   Unit Type: Vehicle (Walker);   cW: 2x Dreadnought CCW;   rW: Harvester;   rW: Mawcannon - Vomit;   rW: Mawcannon - Phlegm;   S: Fleet;   S: Daemon
  Heavy Support: Soul Grinder of Chaos (1#, 160 Pts)
    Soul Grinder of Chaos   1    Grp: Heavy WS:   3 BS:   3 St:   6 In:   3 At:   4 FA:   13 SA:   13 RA:   11    160
   (C: CD p.44 & p.87), ;   Unit Type: Vehicle (Walker);   cW: 2x Dreadnought CCW;   rW: Harvester;   rW: Mawcannon - Vomit;   rW: Mawcannon - Phlegm;   S: Fleet;   S: Daemon
  Heavy Support: Soul Grinder of Chaos (1#, 160 Pts)
    Soul Grinder of Chaos   1    Grp: Heavy WS:   3 BS:   3 St:   6 In:   3 At:   4 FA:   13 SA:   13 RA:   11    160
   (C: CD p.44 & p.87), ;   Unit Type: Vehicle (Walker);   cW: 2x Dreadnought CCW;   rW: Harvester;   rW: Mawcannon - Vomit;   rW: Mawcannon - Phlegm;   S: Fleet;   S: Daemon
  Troops: Plaguebearers of Nurgle (5#, 75 Pts)
    Plaguebearers of Nurgle   5    Troops    3    0    4    5    1    2    1    10    -/5(i)    75
   (C: CD p.34 & p.84), ;   Unit Type: Infantry;   DGN: Plaguesword;   S: Feel no Pain;   S: Slow & Purposeful;   S: Daemon;   S: Fearless;   S: Invulnerable!;   S: Eternal Warriors
  Troops: Plaguebearers of Nurgle (5#, 75 Pts)
    Plaguebearers of Nurgle   5    Troops    3    0    4    5    1    2    1    10    -/5(i)    75
   (C: CD p.34 & p.84), ;   Unit Type: Infantry;   DGN: Plaguesword;   S: Feel no Pain;   S: Slow & Purposeful;   S: Daemon;   S: Fearless;   S: Invulnerable!;   S: Eternal Warriors
  Troops: Plaguebearers of Nurgle (5#, 75 Pts)
    Plaguebearers of Nurgle   5    Troops    3    0    4    5    1    2    1    10    -/5(i)    75
   (C: CD p.34 & p.84), ;   Unit Type: Infantry;   DGN: Plaguesword;   S: Feel no Pain;   S: Slow & Purposeful;   S: Daemon;   S: Fearless;   S: Invulnerable!;   S: Eternal Warriors
  Troops: Plaguebearers of Nurgle (5#, 75 Pts)
    Plaguebearers of Nurgle   5    Troops    3    0    4    5    1    2    1    10    -/5(i)    75
   (C: CD p.34 & p.84), ;   Unit Type: Infantry;   DGN: Plaguesword;   S: Feel no Pain;   S: Slow & Purposeful;   S: Daemon;   S: Fearless;   S: Invulnerable!;   S: Eternal Warriors
Total Cost: 1848

   Option Footnotes
   Daemonic Gifts
   DG: Chaos Icon    Friendly units deep strike without scatter if within 6" of Icon. See rules. (C:CD pg73)
   DG: Daemonic Flight    Moves like Jump Infantry. (C:CD pg73)
   DG: Instrument of Chaos    CC Results of a Draw are Won by one wound. Draws are met vs another Instrument of Chaos. (C:CD pg73)
   DG: Iron Hide    Gains a 3+ Armour Save. (C:CD pg73)
   DGK: Hellblade    Hellblades are concidered Power weapons. (C:CD pg74)
   DGK: Fury of Khorne    Close combat attacks are concidered Rending. (C:CD pg74)
   DGN: Plaguesword    Poisioned; Wounds on 4+; (C:CD pg75)
   DGS: Aura of Acquiscence    Counts as being equipped with Assault & Defensive Grenades. (No bonus vs Vehicles) (C:CD pg75)
   DGS: Rending Claws    Pair of Rending Claws. (Bonus Attack Included in profile.) (C:CD pg75)
   DGS: Transfixing Gaze    Force 1 model in base contact to loose -1 Attack in CC. (C:CD pg75)
   DGT: Master of Sorcery    May use one extra range weapon in its shooting phase. Unless other wise capable can not use the same Ranged weapon more then once. (C:CD pg74)
   DGT: Soul Devourer    Power weapon, any unsaved W results in Ld Test per W using own Ld. Fail results in Instant Death. (C:CD pg74)
   DGT: We Are Legion    Can target multible ranged targets and choose which to assault. (C:CD p.74)
   DS: Chariot of Slaanesh    Confers +2A, +1T, +3W, +4 Armour Save, Unit Type: Calvery looses IC rule, gain Furious Charge. (C:CD pg76)
   rDG: Boon of Mutation    May be used even while in CC. If target is hit and within 6” (no LOS req), target must take a Toughness Test. If failed, target is removed as a casualty or replaced by an available Chaos Spawn model. No Saves Apply, Vehicles unaffected. (C:CD pg73)
   rDG: Breath of Chaos    Template; Wounds on 4+; No armour or cover saves; Glacing hits on 4+. (C:CD pg73)
   rDG: Daemonic Gaze    24" Range; S:5; AP:3; Assault 3. (C:CD pg73)
   rDGS: Pavane of Slaanesh    18" Range; move unit d6"; can hit Walkers. (C:CD pg75)
   rDGT: Bolt of Tzeentch    24" Range; S:8; AP:1; Assault 1 (C:CD pg74)
   sW: Power Weapon    Ignores armour saves in close combat (p42 WH40K 5E)
   sW: Rending    Hit roll of 6 = Auto wound, No Armour Save. Penetration roll of 6 adds one additional D6 to the result. (WH40k pg##)
   Skills
   S: Daemon    Includes Special skills of: 1) Fearless, 2) invulnerable, 3) Daemonic Assault, 4) Daemonic Rivalry. (Soul Grinder: Immune to Shaken and Stunned Results)
(C:CD pg27 )
   S: Eternal Warriors    Immune to Instant Death. (C:CD pg27)
   S: Fearless    Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
   S: Feel no Pain    If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
   S: Fleet    May assault in the same turn as running, conditions apply (p75 WH40K 5E)
   S: Furious Charge    Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
   S: Invulnerable!    Saves are invulnerable! (Excluding added armour save.) (C:CD pg27)
   S: Oracle of Eternity    All friendly Units within 6" are able to Reroll; Armour, Inv, & Cover saves. Every unsaved wound by fateweaver, take Ld test. If failed, remove Fateweaver from play as a casualty. (C:CD pg49)
   S: Slow & Purposeful    Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76 WH40K 5E)
   Unit Type: Cavalry    Unit Type: Cavalry (p.57 WH40k)
1) Fleet
2) Move as infantry
3) Assault move 12", Dbl dis diff terrain roll.
4) Fall Back 3d6"
   Unit Type: Infantry    Unit Type: Infantry ( WH40k)
1) Move upto 6", d6 overDiff Terr.
2) Assault 6" affected by Diff Terr.
3) Fall back 2D6".
   Unit Type: Monstrous Creature    Unit Type: Monstrous Creature (p.55 WH40k)
1) Re-Roll dice for difficult terrain.
2) Target any unit, Fire two weapons per turn.
3) Ignore Armour Saves.
4) Armour penetration 2d6+Str
   Unit Type: Vehicle (Walker)    Unit Type: Vehicle (Walker) ( WH40k)
1) Move upto 6", High of 2d6 over Diff Terr. Fail Dangerous Terr = Immoblised.
2) Assault 6" affected by Diff Terr.
3) Immobilised = -1 A, min of 1.
4) each roll of dmg charts = 1 W for battle results.
5) Grenade vs walkers only hit on roll of 6. unless stuned or Immobilised.
   Weapons
   cW: 2x Dreadnought CCW    Two Dreadnought close combat weapons (extra attack included in profile).
   rW: Harvester    24" Range; S:4; AP:5; Assault 6
   rW: Mawcannon - Phlegm    36" Range; S:8; AP:3; Assault 1, Large Blast.
   rW: Mawcannon - Vomit    Templete; S:6; AP:4; Assault 1