| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Space Marine Chapter Master (1#, 170 Pts) |
| Space Marine Chapter Master |
1 |
Grp: HQ |
170 |
Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character; Orbital Bombardment. ; ...in Power Armour |
| ...in Power Armour |
1 |
|
6 |
5 |
4/6 |
4 |
3 |
5 |
3 |
10 |
2+/4(i) |
[170] |
Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character; Orbital Bombardment. ; Frag Grenades; Iron Halo; Krak Grenades; Bolter (x1); Relic Blade (x1); Artificer Armour |
| Troops: Tactical Squad (10#, 175 Pts) |
| Tactical Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
175 |
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Flamer; Plasma Cannon |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[23] |
| Bolt Pistol; Frag Grenades; Krak Grenades; Chainsword |
| Troops: Tactical Squad (10#, 200 Pts) |
| Tactical Squad |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
200 |
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Plasmagun; Plasma Cannon |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[38] |
| Bolt Pistol; Frag Grenades; Krak Grenades; Plasma Pistol |
| Elite: Dreadnought (1#, 130 Pts) |
| Dreadnought |
1 |
Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 |
130 |
Vehicle (Walker) ; Dreadnought CCW; Multi-Melta; Searchlight; Smoke Launchers; Extra Armor; Heavy Flamer |
| Elite: Terminator Squad (7#, 315 Pts) |
| Terminator Squad |
6 |
Elite |
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
9 |
2+/5(i) |
315 |
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Power Fist (x5); Storm Bolter (x6); Terminator Armour; Chain Fist (x1); Cyclone Missile Launcher |
| Terminator Armour |
1 |
Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. |
[0] |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
2+/5(i) |
[40] |
| Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.; Power Sword; Storm Bolter; Terminator Armour |
| Terminator Armour |
1 |
Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. |
[0] |
| Fast Attack: Assault Squad (7#, 171 Pts) |
| Assault Squad |
6 |
Fast |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
171 |
(Jump) Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x5); Chainsword (x6); Frag Grenades; Jump Packs; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Flamer |
| Jump Packs |
1 |
The model moves as Jump Infantry. May be held in reserve and arrive via Deep Strike. |
[0] |
| Sergeant |
1 |
|
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2 |
9 |
3+ |
[53] |
| Bolt Pistol; Frag Grenades; Jump Packs; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Power Fist |
| Jump Packs |
1 |
The model moves as Jump Infantry. May be held in reserve and arrive via Deep Strike. |
[0] |
| Heavy Support: Land Raider Crusader (1#, 295 Pts) |
| Land Raider Crusader |
1 |
Grp: Heavy BS: 4 FA: 14 SA: 14 RA: 14 |
295 |
Vehicle (Tank); Sixteen Model Capacity; Assault Vehicle. ; Frag Assault Launchers; Power of the Machine Spirit; Searchlight; Smoke Launchers; Twin Linked Assault Cannon; Hurricane Bolter (x2); Extra Armor; Hunter Killer Missile; Multi-Melta; Pintle-mounted Storm Bolter |
| Frag Assault Launchers |
1 |
See C:SM, pg. 82. |
[0] |
| Heavy Support: Vindicator (1#, 120 Pts) |
| Vindicator |
1 |
Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 |
120 |
Vehicle (Tank). ; Demolisher Cannon; Searchlight; Smoke Launchers; Storm Bolter; Dozer Blade |
| Heavy Support: Devastator Squad (10#, 270 Pts) |
| Devastator Squad |
9 |
Heavy |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
270 |
Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x5); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Lascannon (x2); Missile Launcher (x2) |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
[23] |
| Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades; Signum |
| Signum |
1 |
See C:SM, pg. 100. |
[0] |
| Total Cost: |
1846 |
| Option Footnotes |
| Wargear |
| Artificer Armour |
Confers a 2+ Armour save. |
| Bolt Pistol |
12" Range; S4; AP5; Pistol |
| Bolter |
24" Range; S4; AP5; Rapid Fire |
| Chain Fist |
Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP |
| Chainsword |
If used with another close combat weapon, +1 attack in close combat. |
| Cyclone Missile Launcher |
Frag: Range: 48"; S4; AP6; Heavy 2, Blast. Krak: Range: 48"; S8; AP3; Heavy 2. |
| Demolisher Cannon |
24" Range; S10; AP2; Ordnance 1; Large Blast |
| Dozer Blade |
Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test as long as they are not going to be moving more than 6" that turn. See Wargear, pg. 34. |
| Dreadnought CCW |
Strength 10; Ignores armour savess in close combat. |
| Extra Armor |
Count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. See Wargear, pg. 34. |
| Flamer |
Template; S4; AP5; Assault 1 |
| Frag Assault Launchers |
See C:SM, pg. 82. |
| Frag Grenades |
Fight simultaneously with troops in cover (p36 WH40K 5E) |
| Heavy Flamer |
Template; S5; AP4; Assault 1 |
| Hunter Killer Missile |
Unlimited range, S8; AP3; Heavy 1; One use only; See Wargear, pg. 35. |
| Hurricane Bolter |
Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked. |
| Iron Halo |
Confers a 4+ Invulnerable save. |
| Krak Grenades |
One attack with 6+D6 AP (exceptions apply p72 WH40K) |
| Lascannon |
48" Range; S9; AP2; Heavy 1 |
| Missile Launcher |
Frag: 48" Range; S4; AP6; Heavy 1; Blast. Krak: 48" Range; S8; AP3; Heavy 1. |
| Multi-Melta |
24" Range; S8; AP1; Heavy 1; Melta. |
| Pintle-mounted Storm Bolter |
24" Range; S4; AP5; Assault 2. Treated as an additional defensive weapon. See Wargear, pg. 35. |
| Plasma Cannon |
36" Range; S7; AP2; Heavy 1; Blast; Gets Hot! |
| Plasma Pistol |
12" Range; S7; AP2; Pistol; Gets Hot! |
| Plasmagun |
24" Range; S7; AP2; Rapid Fire; Gets Hot! |
| Power Fist |
Ignores armour saves, increases strength in close combat. |
| Power of the Machine Spirit |
See Codex Space Marines, page 81. |
| Power Sword |
Ignores armour saves in close combat (p42 WH40K 5E) |
| Relic Blade |
Counts as a Power Weapon whose hits are resolved at a Strength of 6. No extra attack for an additional close combat weapon. |
| Searchlight |
Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36. |
| Signum |
See C:SM, pg. 100. |
| Smoke Launchers |
Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
| Storm Bolter |
24" Range; S4; AP5; Assault 2 |
| Terminator Armour |
Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. |
| Twin Linked Assault Cannon |
24" Range; S6; AP4; Heavy 4 Rending Linked |