Rátkai Gergely (Ducimax) káoszgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  Princess Nerina (1#, 155 Pts)
    Daemon Prince   1    HQ    7    5    6    5    4    5/6    4    10    3+/5(i)    155
   Monstrous Creature; Eternal Warrior (p32 & p92 C:CSM);   Close Combat Weapon;   Fearless;   Wings;   Lash of Submission (x1);   Mark of Slaanesh
  Troops: Noise Marines (6#, 210 Pts)
    Noise Marines   4    Troops    4    4    4    4    1    4/5    1/2    9    3+    210
   Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter (x4);   Frag Grenades;   Krak Grenades;   Fearless;   Personal Icon;   Mark of Slaanesh;   Rhino
      Noise Champion   1         4    4    4    4    1    4/5    2/3    10    3+    [70]
   Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Power Weapon;   Bolter;   Doom Siren;   Frag Grenades;   Krak Grenades;   Melta Bombs;   Fearless;   Mark of Slaanesh
      Rhino   1    Grp: BS:   3 FA:   11 SA:   11 RA:   10    [55]
   Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM);   Twin Linked Bolter;   Daemonic Possession;   Searchlight;   Smoke Launchers
  Troops: Noise Marines (6#, 210 Pts)
    Noise Marines   4    Troops    4    4    4    4    1    4/5    1/2    9    3+    210
   Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter (x4);   Frag Grenades;   Krak Grenades;   Fearless;   Personal Icon;   Mark of Slaanesh;   Rhino
      Noise Champion   1         4    4    4    4    1    4/5    2/3    10    3+    [70]
   Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Power Weapon;   Bolter;   Doom Siren;   Frag Grenades;   Krak Grenades;   Melta Bombs;   Fearless;   Mark of Slaanesh
      Rhino   1    Grp: BS:   3 FA:   11 SA:   11 RA:   10    [55]
   Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM);   Twin Linked Bolter;   Daemonic Possession;   Searchlight;   Smoke Launchers
  Troops: Noise Marines (10#, 330 Pts)
    Noise Marines   9    Troops    4    4    4    4    1    4/5    1/2    9    3+    330
   Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Blastmaster;   Sonic Blaster (x8);   Frag Grenades;   Krak Grenades;   Fearless;   Personal Icon;   Mark of Slaanesh
      Noise Champion   1         4    4    4    4    1    4/5    2/3    10    3+    [65]
   Infantry (p39 & 97 C:CSM);   Bolt Pistol;   Power Weapon;   Bolter;   Doom Siren;   Frag Grenades;   Krak Grenades;   Fearless;   Mark of Slaanesh
  : Summoned Lesser Daemon (7#, 91 Pts)
    Summoned Lesser Daemon   7         4    0    4    4    1    4    2    10    -/5(i)    91
   p62 & p102 C:CSM;   Close Combat Weapon;   Fearless
Total Cost: 996

   Option Footnotes
   Psychic Powers
   Lash of Submission    Pick any non-vehcicle visible unit within 24". If psychic test successful then target is moved upto 2D6" by Chaos player. After move the target takes a pinning test (p88 C:CSM)
   Sorceror     
   Skills
   Fearless    Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
   Vehicle Upgrades
   Daemonic Possession    Ignores shaken/stunned. BS reduced (p87 C:CSM)
   Searchlight    Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
   Smoke Launchers    Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
   Wargear
   Mark of Slaanesh    Extra initiative (p25 C:CSM)
   Personal Icon    Guides teleporters/daemons (p81 C:CSM)
   Wings    Move like jumpack infantry
   Weapons
   Blastmaster    Varied: 36" Range; S5; AP4; Assault 2; Pinning
Single: 48" Range; S8; AP3; Heavy 1; Blast; Pinning (p39 C:CSM)
   Bolt Pistol    12" Range; S4; AP5; Pistol
   Bolter    24" Range; S4; AP5; Rapid Fire
   Close Combat Weapon    If used with another close combat weapon, +1 attack in close combat.
   Doom Siren    Template; S5; AP3; Assault 1 (p39 C:CSM)
   Frag Grenades    Fight simultaneously with troops in cover (p36 WH40K 5E)
   Krak Grenades    One attack with 6+D6 AP (exceptions apply p72 WH40K)
   Melta Bombs    One attack with 8+2D6 AP (exceptions apply p72 WH40K)
   Power Weapon    Ignores armour saves in close combat (p42 WH40K 5E)
   Sonic Blaster    24" Range; S4; AP5; Assault 2 OR Heavy 3 (p39 C:CSM)
   Twin Linked Bolter    24" Range; S4; AP5; Rapid Fire, Linked