| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Hive Tyrant (1#, 211 Pts) |
| Hive Tyrant |
1 |
HQ |
6 |
3 |
6 |
6 |
4 |
6 |
3/5 |
10 |
2+/6(i) |
211 |
| Monstrous Creature; Fearless; Acid Maw; Adrenal Glands +1 In: Adds +1 to Initiative.; Adrenal Glands +1 WS: Adds +1 Weapon Skill.; Flesh Hooks; Toxin Sacs +1 St: Adds +1 to Strength.; Winged; Scything Talons (x2); Synapse Creature; The Horror; Warp Field |
| HQ: Hive Tyrant (3#, 226 Pts) |
| Hive Tyrant |
1 |
HQ |
5 |
4 |
6 |
6 |
4 |
5 |
3 |
10 |
2+ |
226 |
| Monstrous Creature; Fearless; Enhanced Senses +1 BS: Adds +1 Ballistic Skill.; Extended Carapace +1 Save: Adds +1 to Save.; Flesh Hooks; Toxin Sacs +1 St: Adds +1 to Strength.; Synapse Creature; The Horror; The Shadow in the Warp |
| Tyrant Guard |
2 |
|
5 |
3 |
5 |
6 |
2 |
5 |
2/3 |
10 |
3+ |
[90] |
| Shieldwall; Rending Claws; Scything Talons |
| Elite: Carnifex (1#, 112 Pts) |
| Carnifex |
1 |
Elite |
3 |
2 |
9 |
6 |
4 |
2 |
2/4 |
10 |
3+ |
112 |
| Monstrous Creature; Fearless; Adrenal Glands +1 In: Adds +1 to Initiative.; Spine Banks; Scything Talons (x2) |
| Troops: Gaunt Brood (21#, 126 Pts) |
| Gaunt Brood |
21 |
Troops |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5 |
6+ |
126 |
| Fleet of Claw; Fleshborer |
| Troops: Gaunt Brood (21#, 126 Pts) |
| Gaunt Brood |
21 |
Troops |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5 |
6+ |
126 |
| Fleet of Claw; Fleshborer |
| Troops: Genestealers (9#, 216 Pts) |
| Genestealers |
9 |
Troops |
6 |
0 |
4 |
4 |
1 |
6 |
2 |
10 |
4+ |
216 |
| Fleet of Claw, Brood Telepathy; Extended Carapace +1 Save: Adds +1 to Save.; Feeder Tendrils; Scuttlers; Rending Claws |
| Troops: Genestealers (9#, 216 Pts) |
| Genestealers |
9 |
Troops |
6 |
0 |
4 |
4 |
1 |
6 |
2 |
10 |
4+ |
216 |
| Fleet of Claw, Brood Telepathy; Extended Carapace +1 Save: Adds +1 to Save.; Feeder Tendrils; Scuttlers; Rending Claws |
| Heavy Support: Carnifex (1#, 223 Pts) |
| Carnifex |
1 |
Heavy |
4 |
2 |
10 |
7 |
5 |
2 |
2+1/D6+1 |
10 |
2+ |
223 |
| Monstrous Creature; Fearless; Adrenal Glands +1 In: Adds +1 to Initiative.; Adrenal Glands +1 WS: Adds +1 Weapon Skill.; Bonded Exoskeleton: Gains +1 Toughness.; Extended Carapace +1 Save: Adds +1 to Save.; Flesh Hooks; Reinforced Chitin: Gains +1 Wound.; Tail Weapon - Scythe; Toxic Miasma; Toxin Sacs +1 St: Adds +1 to Strength.; Tusked; Crushing Claws; Scything Talons (x1) |
| Heavy Support: Carnifex (1#, 188 Pts) |
| Carnifex |
1 |
Heavy |
3 |
3 |
9 |
6 |
5 |
1 |
2 |
10 |
2+ |
188 |
| Monstrous Creature; Fearless; Enhanced Senses +1 BS: Adds +1 Ballistic Skill.; Extended Carapace +1 Save: Adds +1 to Save.; Reinforced Chitin: Gains +1 Wound.; Barbed Strangler; Venom Cannon |
| Heavy Support: Carnifex (1#, 188 Pts) |
| Carnifex |
1 |
Heavy |
3 |
3 |
9 |
6 |
5 |
1 |
2 |
10 |
2+ |
188 |
| Monstrous Creature; Fearless; Enhanced Senses +1 BS: Adds +1 Ballistic Skill.; Extended Carapace +1 Save: Adds +1 to Save.; Reinforced Chitin: Gains +1 Wound.; Barbed Strangler; Venom Cannon |
| Total Cost: |
1832 |
| Option Footnotes |
| Psychic Powers |
| Synapse Creature |
Any Tyranid broods with a model within
12" of a Synapse Creature never fall back and are assumed to automatically
pass any Leadership based test., other than Psychic tests and Target
Selection. A brood that enters Synapse range may regroup regardless
of usual restrictions. All broods other than Ripper Swarms are immune
to Instant Death. A Tyranid with Synapse is able to detonate all spore
mines within 24" in the shooting phase. This is done instead of shooting
or using psychic abilities. Other creatures from the same brood may
still shoot at another target. |
| The Horror |
Any enemy unit that wishes to assault
this creature must make a Morale test. If failed, the unit may not
assault that turn. |
| The Shadow in the Warp |
All Psychic tests made by the enemy
during the game are made on 3D6, discounting the lowest roll. Any
Perils of the Warp results are nullified, and the powers will pass
or fail as normal. |
| Warp Field |
Provides a 2+ armour save, and a 6+
Invulnerable Save. |
| Biomorphs |
| Acid Maw |
May reroll unsuccessful rolls to wound
in the first round of a close combat. |
| Feeder Tendrils |
Always counts as having the Preferred
Enemy USR (See page 75 of the Warhammer 40k Rulebook.). Any Tyranid
brood with a model within 2" also benefits from the Preferred Enemy
USR. |
| Flesh Hooks |
Counts as frag grenades. Also treats
vertically impassable terrain as difficult terrain. |
| Scuttlers |
Gains the Scouts USR. See page 76 of
the Warhammer 40k Rulebook. |
| Spine Banks |
Model is treated as having Frag Grenades
in close combat, and also can fire the Spine Banks as if they are
a spinefist, in addition to any other weapons they have. |
| Tail Weapon - Scythe |
If more than four enemies are in base
contact model may make D3 attacks at half the creatures strength(round
down), on initiative 1. |
| Toxic Miasma |
Any creature being attacked by, or
directing its attacks towards, a Tyranid with Toxic Miasma reduces
its WS by -1. |
| Tusked |
Gains +2 Attacks for a charge instead
of +1. |
| Winged |
Jump Infantry |
| Weapons |
| Barbed Strangler |
36" Range; StC-1 (Max 8); AP5; Assault
1/Large Blast; Pinning |
| Crushing Claws |
Substitutes a D6 for its normal number
of attacks. Any bonus attacks are added to the D6 roll. For determining
the number of bio-weapon shots for a weapon, use the creatures base
attacks. |
| Fleshborer |
12" Range; StC+1; AP5; Assault X; Living
Ammunition |
| Rending Claws |
Gain Rending special ability. See page
42 of the Warhammer 40k Rulebook. |
| Scything Talons |
+1 Attack for each set of talons. (max
+2) |
| Venom Cannon |
36" Range; StC+2(Max 10); AP4; Assault
X |