| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Chaos Terminator Lord (1#, 155 Pts) |
| Chaos Terminator Lord |
1 |
HQ |
6 |
5 |
4 |
4 |
3 |
5 |
3/4 |
10 |
2+/5(i) |
155 |
| Infantry; Independant Character (p30 & p92 C:CSM); Blood Feeder; Twin Linked Bolter (x1); Fearless; Mark of Khorne |
| Troops: Khorne Berzerkers (6#, 161 Pts) |
| Khorne Berzerkers |
5 |
Troops |
5 |
4 |
4 |
4 |
1 |
4 |
1/3 |
9 |
3+ |
161 |
| Infantry (p36 & 98 C:CSM); Bolt Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Fearless; Furious Charge; Mark of Khorne |
| Skull Champion |
1 |
|
5 |
4 |
4 |
4 |
1 |
4 |
2/4 |
10 |
3+ |
[56] |
| Infantry (p36 & 98 C:CSM); Bolt Pistol; Power Weapon; Frag Grenades; Krak Grenades; Melta Bombs; Fearless; Furious Charge; Mark of Khorne |
| Heavy Support: Land Raider (1#, 225 Pts) |
| Land Raider |
1 |
Grp: Heavy BS: 4 FA: 14 SA: 14 RA: 14 |
225 |
| Tank; Fire Points 0; Access Points 3; Assault Vehicle (p44 & p101 C:CSM); Twin Linked Heavy Bolter; Twin Linked Lascannon Sponson (x2); Twin Linked Bolter; Searchlight; Smoke Launchers |
| Troops: Chaos Space Marines (10#, 200 Pts) |
| Chaos Space Marines |
9 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
200 |
| Infantry (p26 & p96 C:CSM); Bolt Pistol; Close Combat Weapon; Bolter; Plasmagun (x1); Missile Launcher; Frag Grenades; Krak Grenades; Chaos Glory |
| Aspiring Champion |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
10 |
3+ |
[30] |
| Infantry (p96 C:CSM); Bolt Pistol; Close Combat Weapon; Bolter; Frag Grenades; Krak Grenades |
| Troops: Khorne Berzerkers (9#, 253 Pts) |
| Khorne Berzerkers |
7 |
Troops |
5 |
4 |
4 |
4 |
1 |
4 |
1/3 |
9 |
3+ |
253 |
| Infantry (p36 & 98 C:CSM); Bolt Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Fearless; Furious Charge; Mark of Khorne; Rhino |
| Skull Champion |
1 |
|
5 |
4 |
4 |
4 |
1 |
4 |
2/4 |
10 |
3+ |
[56] |
| Infantry (p36 & 98 C:CSM); Bolt Pistol; Power Weapon; Frag Grenades; Krak Grenades; Melta Bombs; Fearless; Furious Charge; Mark of Khorne |
| Rhino |
1 |
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
[50] |
| Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM); Twin Linked Bolter; Extra Armor; Searchlight; Smoke Launchers |
| Total Cost: |
994 |
| Option Footnotes |
| Skills |
| Fearless |
Automatically pass all morale tests, conditions apply (p75 WH40K 5E) |
| Furious Charge |
Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) |
| Vehicle Upgrades |
| Extra Armor |
Count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. See Wargear, pg. 34. |
| Searchlight |
Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36. |
| Smoke Launchers |
Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
| Wargear |
| Chaos Glory |
Re-roll failed morale checks (p81 C:CSM) |
| Mark of Khorne |
Extra attacks (p25 C:CSM) |
| Weapons |
| Blood Feeder |
Two handed, Power weapon, +2D6 attacks (rolls of 1 has other effects) (p93 C:CSM) |
| Bolt Pistol |
12" Range; S4; AP5; Pistol |
| Bolter |
24" Range; S4; AP5; Rapid Fire |
| Close Combat Weapon |
If used with another close combat weapon, +1 attack in close combat. |
| Frag Grenades |
Fight simultaneously with troops in cover (p36 WH40K 5E) |
| Krak Grenades |
One attack with 6+D6 AP (exceptions apply p72 WH40K) |
| Melta Bombs |
One attack with 8+2D6 AP (exceptions apply p72 WH40K) |
| Missile Launcher |
Frag: 48" Range; S4; AP6; Heavy 1; Blast. Krak: 48" Range; S8; AP3; Heavy 1. |
| Plasmagun |
24" Range; S7; AP2; Rapid Fire; Gets Hot! |
| Power Weapon |
Ignores armour saves in close combat (p42 WH40K 5E) |
| Twin Linked Bolter |
24" Range; S4; AP5; Rapid Fire, Linked |
| Twin Linked Heavy Bolter |
36" Range; S5; AP4; Heavy 3 Linked |
| Twin Linked Lascannon Sponson |
48" Range; S9; AP2; Heavy 1 Linked |