Friesenhahn Márk (Frizyh) Káoszgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Chaos Terminator Lord (1#, 155 Pts)
    Chaos Terminator Lord   1    HQ    6    5    4    4    3    5    3/4    10    2+/5(i)    155
   Infantry; Independant Character (p30 & p92 C:CSM);   Blood Feeder;   Twin Linked Bolter (x1);   Fearless;   Mark of Khorne
  Troops: Khorne Berzerkers (6#, 161 Pts)
    Khorne Berzerkers   5    Troops    5    4    4    4    1    4    1/3    9    3+    161
   Infantry (p36 & 98 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Frag Grenades;   Krak Grenades;   Fearless;   Furious Charge;   Mark of Khorne
      Skull Champion   1         5    4    4    4    1    4    2/4    10    3+    [56]
   Infantry (p36 & 98 C:CSM);   Bolt Pistol;   Power Weapon;   Frag Grenades;   Krak Grenades;   Melta Bombs;   Fearless;   Furious Charge;   Mark of Khorne
  Heavy Support: Land Raider (1#, 225 Pts)
    Land Raider   1    Grp: Heavy BS:   4 FA:   14 SA:   14 RA:   14    225
   Tank; Fire Points 0; Access Points 3; Assault Vehicle (p44 & p101 C:CSM);   Twin Linked Heavy Bolter;   Twin Linked Lascannon Sponson (x2);   Twin Linked Bolter;   Searchlight;   Smoke Launchers
  Troops: Chaos Space Marines (10#, 200 Pts)
    Chaos Space Marines   9    Troops    4    4    4    4    1    4    1/2    9    3+    200
   Infantry (p26 & p96 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Plasmagun (x1);   Missile Launcher;   Frag Grenades;   Krak Grenades;   Chaos Glory
      Aspiring Champion   1         4    4    4    4    1    4    2/3    10    3+    [30]
   Infantry (p96 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Bolter;   Frag Grenades;   Krak Grenades
  Troops: Khorne Berzerkers (9#, 253 Pts)
    Khorne Berzerkers   7    Troops    5    4    4    4    1    4    1/3    9    3+    253
   Infantry (p36 & 98 C:CSM);   Bolt Pistol;   Close Combat Weapon;   Frag Grenades;   Krak Grenades;   Fearless;   Furious Charge;   Mark of Khorne;   Rhino
      Skull Champion   1         5    4    4    4    1    4    2/4    10    3+    [56]
   Infantry (p36 & 98 C:CSM);   Bolt Pistol;   Power Weapon;   Frag Grenades;   Krak Grenades;   Melta Bombs;   Fearless;   Furious Charge;   Mark of Khorne
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [50]
   Tank; Fire Points 1; Access Points 3; Repair (p42 & p96 C:CSM);   Twin Linked Bolter;   Extra Armor;   Searchlight;   Smoke Launchers
Total Cost: 994

   Option Footnotes
   Skills
   Fearless    Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
   Furious Charge    Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
   Vehicle Upgrades
   Extra Armor    Count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. See Wargear, pg. 34.
   Searchlight    Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
   Smoke Launchers    Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
   Wargear
   Chaos Glory    Re-roll failed morale checks (p81 C:CSM)
   Mark of Khorne    Extra attacks (p25 C:CSM)
   Weapons
   Blood Feeder    Two handed, Power weapon, +2D6 attacks (rolls of 1 has other effects) (p93 C:CSM)
   Bolt Pistol    12" Range; S4; AP5; Pistol
   Bolter    24" Range; S4; AP5; Rapid Fire
   Close Combat Weapon    If used with another close combat weapon, +1 attack in close combat.
   Frag Grenades    Fight simultaneously with troops in cover (p36 WH40K 5E)
   Krak Grenades    One attack with 6+D6 AP (exceptions apply p72 WH40K)
   Melta Bombs    One attack with 8+2D6 AP (exceptions apply p72 WH40K)
   Missile Launcher    Frag: 48" Range; S4; AP6; Heavy 1; Blast.
Krak: 48" Range; S8; AP3; Heavy 1.
   Plasmagun    24" Range; S7; AP2; Rapid Fire; Gets Hot!
   Power Weapon    Ignores armour saves in close combat (p42 WH40K 5E)
   Twin Linked Bolter    24" Range; S4; AP5; Rapid Fire, Linked
   Twin Linked Heavy Bolter    36" Range; S5; AP4; Heavy 3 Linked
   Twin Linked Lascannon Sponson    48" Range; S9; AP2; Heavy 1 Linked