Lengyel Balázs (Thanatos) űrgárdista serege

  Name   #   Grp   WS   BS   S   T   Wo   I   A   Ld   Save   Cost
  HQ: Space Marine Librarian (1#, 140 Pts)
    Space Marine Librarian   1    Grp: HQ    140
   Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character; Psyker.
;   ...in Terminator Armour;   Might of the Ancients;   The Avenger
      ...in Terminator Armour   1         5    4    4    4    2    4    2    10    2+/3(i)    [140]
   
;   Force Weapon;   Psychic Hood;   Storm Shield;   Terminator Armour
       Psychic Hood   1    Allows Librarian to nullify Psychic attacks by opponent. See Codex Space Marines, page 56.    [0]
  Elite: Terminator Squad (5#, 230 Pts)
    Terminator Squad   4    Elite    4    4    4/8    4    1    4/1    2    9    2+/5(i)    230
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Power Fist (x4);   Storm Bolter (x4);   Cyclone Missile Launcher;   Terminator Armour
      Sergeant   1         4    4    4    4    1    4    2    9    2+/5(i)    [40]
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.;   Power Sword;   Storm Bolter;   Terminator Armour
  Troops: Tactical Squad (10#, 210 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    210
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Meltagun;   Lascannon
      Sergeant   1         4    4    4/8    4    1    4/1    2    9    3+    [48]
   Bolter;   Frag Grenades;   Krak Grenades;   Power Fist
  Troops: Tactical Squad (11#, 240 Pts)
    Tactical Squad   9    Troops    4    4    4    4    1    4    1    8    3+    240
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.
;   Bolt Pistol (x9);   Bolter (x7);   Frag Grenades;   Krak Grenades;   Power Armour:   Confers a 3+ Armour Save.;   Meltagun;   Plasma Cannon;   Rhino
      Sergeant   1         4    4    4/8    4    1    4/1    2    9    3+    [48]
   Bolter;   Frag Grenades;   Krak Grenades;   Power Fist
      Rhino   1    Grp: BS:   4 FA:   11 SA:   11 RA:   10    [35]
   Vehicle (Tank); Ten model capacity; Repair.
;   Searchlight;   Smoke Launchers;   Storm Bolter
  Troops: Scout Squad (10#, 165 Pts)
    Scout Squad   9    Troops    3    3    4    4    1    4    1/2    8    4+    165
   Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts.
;   Bolt Pistol (x9);   Frag Grenades;   Krak Grenades;   Scout Armour:   Confers a 4+ Armour Save.;   Combat Blade (x9)
      Sergeant   1         4    4    4/8    4    1    4/1    2    9    4+    [35]
   Bolt Pistol;   Frag Grenades;   Krak Grenades;   Scout Armour:   Confers a 4+ Armour Save.;   Power Fist
Total Cost: 985

   Option Footnotes
   Psychic Powers
   Might of the Ancients    Used at the start of the Librarian's Assault Phase. If successful, the Librarian has a6 Strength and rolls 2D6 for Armour Penetration for the remainder of that Assault Phase.
   The Avenger    Range: Template; S5; AP3; Assault 1
   Wargear
   Bolt Pistol    12" Range; S4; AP5; Pistol
   Bolter    24" Range; S4; AP5; Rapid Fire
   Combat Blade    If used with another close combat weapon, +1 attack in close combat.
   Cyclone Missile Launcher    Frag: Range: 48"; S4; AP6; Heavy 2, Blast.
Krak: Range: 48"; S8; AP3; Heavy 2.
   Force Weapon    Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E)
   Frag Grenades    Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).
   Krak Grenades    One attack with 6+D6 AP (exceptions apply p72 WH40K)
   Lascannon    48" Range; S9; AP2; Heavy 1
   Meltagun    12" Range; S8; AP1; Assault 1; Melta.
   Plasma Cannon    36" Range; S7; AP2; Heavy 1; Blast; Gets Hot!
   Power Fist    Ignores armour saves, increases strength in close combat.
   Power Sword    Ignores armour saves in close combat (p42 WH40K 5E)
   Psychic Hood    Allows Librarian to nullify Psychic attacks by opponent. See Codex Space Marines, page 56.
   Searchlight    Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36.
   Smoke Launchers    Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
   Storm Bolter    24" Range; S4; AP5; Assault 2
   Storm Shield    3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save.
   Terminator Armour    Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks.