| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Avatar of Khaine (HQ) |
1 |
10 |
5 |
6 |
6 |
4 |
6 |
4 |
10 |
3+/4++ |
155 |
| Daemon (4+ invulnerable save); Fearless; Molten Body
(immune to flamer, heavy flamer and melta weapons); Inspiring; Monstrous
Creature; Wailing Doom |
| Eldrad Ulthran (HQ) |
1 |
5 |
5 |
3 |
4 |
3 |
5 |
1/2 |
10 |
3++ |
210 |
| Independent Character; Divination; Shuriken Pistol;
Staff of Ulthamar; Witchblade |
| #Doom |
At the start of the Eldar turn, nominate
one enemy unit within 24". All hits on this unit may reroll to wound
until the start of the next Eldar turn. |
[0] |
| #Eldritch Storm |
Instead of shooting, place the Ordnance
template within 18". Any models under it take an S3 hit (AP-) and
must pass a Pinning test. Vehicles take a hit with an AP of 2D6 and
are spun to face a random direction. |
[0] |
| #Fortune |
At the start of the Eldar turn, nominate
one Eldar unit within 6". This unit may re-roll armour saves, Invulnerable
saves, and cover saves until the start of the next Eldar turn. |
[0] |
| #Guide |
At the start of the Eldar turn, nominate
one Eldar unit within 6". This unit may re-roll missed shooting 'to
hit' rolls until the start of the next Eldar turn (Guess Range weapons
can re-roll the scatter dice). |
[0] |
| #Mind War |
Choose an enemy model within 18". The Farseer
and this model roll 1D6 and add Ld - for each point the Farseer wins
by, the enemy suffers 1 wound. Cannot be used in close combat. If
a model suffers multiple wounds, it may take an Invulnerable save
for each wound inflicted. |
[0] |
| #Runes of Warding |
An enemy Psyker trying to use a Psychic
Power must roll 3D6 and adds all three dice when making a Psychic
test. Totals 12+ cause Perils of the Warp. |
[0] |
| #Runes of Witnessing |
When making Psychic tests, roll 3D6 and
discard the highest dice. |
[0] |
| #Ghosthelm |
Ignore Perils of the Warp on a 3+. |
[0] |
| #Spirit Stones |
A Farseer with Spirit Stones can use two
different Powers every turn. |
[0] |
| Spiritseer (HQ) |
10 |
4 |
4 |
3 |
3/4 |
1 |
4 |
1/9 |
8 |
4++/3+ |
482 |
| Warlock Powers; Fleet of Foot; Rune Armor (4+ invulnerable
save); Singing Spear (x2); Witchblade (x8); Shuriken Pistol (x10);
Spiritseer (x1); Any Wraith unit with a model within 12" of the Spirit
Seer does not have to test for Wraithsight; Jetbike; Jetbikes include
Linked Shuriken Catapults (x number of Jetbikes remaining). |
| Embolden |
The Warlock's squad may re-roll any Morale
checks or Pinning tests. |
- |
| Enhance |
The Warlock's squad gain +1WS and +1I (Not
shown on profile). |
- |
| Guardian Jetbike Squadron (Troops) |
6 |
3 |
3 |
3 |
3/4 |
1 |
4 |
1 |
8 |
3+ |
152 |
| Shuriken Pistol; Linked Shuriken Catapults (x4); Shuriken
Cannon (x2); Jetbike |
| Guardian Jetbike Squadron (Troops) |
3 |
3 |
3 |
3 |
3/4 |
1 |
4 |
1 |
8 |
3+ |
76 |
| Shuriken Pistol; Linked Shuriken Catapults (x2); Shuriken
Cannon (x1); Jetbike |
| Guardian Jetbike Squadron (Troops) |
3 |
3 |
3 |
3 |
3/4 |
1 |
4 |
1 |
8 |
3+ |
76 |
| Shuriken Pistol; Linked Shuriken Catapults (x2); Shuriken
Cannon (x1); Jetbike |
| Guardian Jetbike Squadron (Troops) |
3 |
3 |
3 |
3 |
3/4 |
1 |
4 |
1 |
8 |
3+ |
76 |
| Shuriken Pistol; Linked Shuriken Catapults (x2); Shuriken
Cannon (x1); Jetbike |
| Guardian Jetbike Squadron (Troops) |
3 |
3 |
3 |
3 |
3/4 |
1 |
4 |
1 |
8 |
3+ |
76 |
| Shuriken Pistol; Linked Shuriken Catapults (x2); Shuriken
Cannon (x1); Jetbike |
| Guardian Jetbike Squadron (Troops) |
3 |
3 |
3 |
3 |
3/4 |
1 |
4 |
1 |
8 |
3+ |
76 |
| Shuriken Pistol; Linked Shuriken Catapults (x2); Shuriken
Cannon (x1); Jetbike |
| Wraithlord (Heavy Support) |
1 |
4 |
4 |
10 |
8 |
3 |
4 |
2 |
10 |
3+ |
155 |
| Fearless; Monstrous Creature; Wraithsight; 2 of the
same Heavy Weapon become twin-linked; Flamer (x2); Bright Lance (x1);
Missile Launcher (x1) |
| Wraithlord (Heavy Support) |
1 |
4 |
4 |
10 |
8 |
3 |
4 |
2 |
10 |
3+ |
155 |
| Fearless; Monstrous Creature; Wraithsight; 2 of the
same Heavy Weapon become twin-linked; Flamer (x2); Bright Lance (x1);
Missile Launcher (x1) |
| Wraithlord (Heavy Support) |
1 |
4 |
4 |
10 |
8 |
3 |
4 |
2 |
10 |
3+ |
155 |
| Fearless; Monstrous Creature; Wraithsight; 2 of the
same Heavy Weapon become twin-linked; Flamer (x2); Bright Lance (x1);
Missile Launcher (x1) |
| Option Footnotes: |
|
| Bright Lance |
36"R, S8, AP2, Assault 1. Treats AV >
12 as 12. |
| Eldar Missile Launcher |
48"R. (S8, AP3, Heavy 1) OR (S4, AP4, Heavy
1, Blast, Pinning). |
| Flamer |
Template, S4, AP5, Assault 1. |
| Jetbike |
Move 12". Can always move 6" in the Assault
Phase in any direction, if not Broken. Ignore terrain while moving
- if the model ends in Difficult Terrain, it crashes on a 1. Pursue
and fall back 3D6". |
| Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2, Linked. |
| Shuriken Cannon |
24"R, S6, AP5, Heavy 3. |
| Shuriken Pistol |
12"R, S4, AP5, Pistol. |
| Singing Spear |
12"R, Wounds on 2+, AP-, Assault 1. May
be used in close combat OR shooting, but not both in the same turn.
Against vehicles, has 3*St + D6 AP. |
| Staff of Ulthamar |
Cast a 3rd Psychic Power, may re-use one
Psychic Power. Wounds on 2+, no armour saves. |
| Wailing Doom |
12", S8, AP1, Assault 1, Melta. No armour
save in close combat. |
| Witchblade |
Wounds on 2+. 3 * St + D6 AP. |